True.It's going to depend on what you do. Gaming performance is no contest, the dedicated GPU will definitely win. M1 is impressive for what it can do in a low power machine, but still can't quite surpass the 16" MBP. Of course the MBP also has a considerably larger display and better speakers. Personally, while the new shiny M1s are tempting, I'm holding out for models with larger displays and more GPU cores.
I have a 16 inch macbook pro and I was wondering how does the m1 perform from a gpu perspective? is it close?
how many generations do you think till the silicon chips surpass it?
The 5300M is around 50% faster for all practical purposes than the M1.
It already has. The M1 is a 10W GPU that uses relatively slow LPDDR4 RAM, the 5300M is a 50W part with fast GDDR6 memory. Once higher-end versions of Apple Silicon come out (same generation, more processing units, faster RAM), it will easily surpass current AND and Nvidia GPUs at lower TDPs.
Thank you but when do you think Apple Silicon will surpass the 5300m from a performance perspective?
When Appel releases the next batch of machines with a larger SoC and 16 or more GPU cores. Probably autumn or earlier.
When do you think the 13inch macbook pro will have better graphics than the 5300? I play an opencl game which performs well on my mbp 16 but want to buy a mbp 13
Thank you but when do you think Apple Silicon will surpass the 5300m from a performance perspective?
With non-M1 Macs, you always had the option to use Bootcamp and enjoy greatly improved gaming/GPU performance just by using Windows. This is gone now. When just running a different OS on the same hardware gives you 50%+ improvement is performance, the neglect and lack of care is pretty hard to overlook. GPU side of things always seemed pretty ignored by Apple. It's a bit of a chicken and egg situation, where GPU drivers/support/implementation is bad in the MacOS, so nobody bothers bringing their games/software over or putting any effort into optimization, which makes things seem even worse. Even a good GPU is a constant work in progress in reality, where optimizations are constantly being shipped to users via drivers and it's not unlikely companies will offer a driver update just for a single new game release, with more following in weeks after delivering optimizations or resolving bugs and compatibility issues. This is just not how Apple has approached things so far, with the drivers being baked into the OS and even major GPU bugs commonly being completely ignored for the whole lifespan of machines (see MBP16). Furthermore, Apple has shown to be extra hostile to GPU users by deprecating OpenCL and OpenGL, which are used by like 90% of software employing GPUs on Macs and making any GPU development even more inaccessible, still not sure what they were thinking there.I just got a base 7-core GPU Air and it's better than my 2018 15" MBP i7 with Vega 20 GPU I use for work.
I can play League and FF14 on the Air and it runs better than my MBP and it doesn't even break a sweat.
For reference, League dropped frames like crazy on my 15 MBP (down to 15 FPS in team fights) and I tried a dozen things I read online to fix it to no avail, even on the lowest settings. FF14 worked great for 10 minutes before throttling inevitably kicked in and made me switch to lowest settings and low resolution.
My main skepticism was around how well the M1 would actually handle my work (design and front end development) + personal use tasks and it blew me away. I read and watched tons of reviews, read all the different benchmarks and comparisons, but kept going back and forth until I just decided to see for myself.
If you're contemplating an M1, I suggest trying one out for a few days and seeing how it works for your usage and making a decision from there.
Sorry, but what does it help you when no software supports it and it can't even run a single high-res monitor properly (LOL, forget about 2)?8 core M1 is 21,000 Geekbench
5300M is about 28000 Geekbench but much higher watts
Apple can easily touch 30-35000 Geekbenches with the 16”
With non-M1 Macs, you always had the option to use Bootcamp and enjoy greatly improved gaming/GPU performance just by using Windows. This is gone now. When just running a different OS on the same hardware gives you 50%+ improvement is performance, the neglect and lack of care is pretty hard to overlook. GPU side of things always seemed pretty ignored by Apple. It's a bit of a chicken and egg situation, where GPU drivers/support/implementation is bad in the MacOS, so nobody bothers bringing their games/software over or putting any effort into optimization, which makes things seem even worse. Even a good GPU is a constant work in progress in reality, where optimizations are constantly being shipped to users via drivers and it's not unlikely companies will offer a driver update just for a single new game release, with more following in weeks after delivering optimizations or resolving bugs and compatibility issues. This is just not how Apple has approached things so far, with the drivers being baked into the OS and even major GPU bugs commonly being completely ignored for the whole lifespan of machines (see MBP16). Furthermore, Apple has shown to be extra hostile to GPU users by deprecating OpenCL and OpenGL, which are used by like 90% of software employing GPUs on Macs and making any GPU development even more inaccessible, still not sure what they were thinking there.
I really hope Apple turns a new leaf here and puts some more work into the GPU side of things, but it'd require a major commitment and change. Just adding a few cores isn't enough. Otherwise the AS GPUs might stick to looking okay in benchmarks and stay basically useless outside that.
GPU side of things always seemed pretty ignored by Apple. It's a bit of a chicken and egg situation, where GPU drivers/support/implementation is bad in the MacOS, so nobody bothers bringing their games/software over or putting any effort into optimization, which makes things seem even worse.
Furthermore, Apple has shown to be extra hostile to GPU users by deprecating OpenCL and OpenGL, which are used by like 90% of software employing GPUs on Macs and making any GPU development even more inaccessible, still not sure what they were thinking there.
I really hope Apple turns a new leaf here and puts some more work into the GPU side of things, but it'd require a major commitment and change. Just adding a few cores isn't enough. Otherwise the AS GPUs might stick to looking okay in benchmarks and stay basically useless outside that.
Thanks, that's a great perspective. The reason I called the move hostile towards users is because I'd argue that these platform independent libraries still made it a bit more likely for stuff to be ported to Macs by reducing the amount of work needed. Metal seems great, but it doesn't exactly exist on other platforms. However, I did just read about Apple releasing Metal Developer Tools on Windows last year, so it does seem that they are aware of needing to make things a bit more accessible.Deprecation of OpenGL was urgently needed and I completely disagree with you that it was a hostile move towards the GPU users. First, OpenGL is a terrible API by today's standards. It does not offer any performance guarantees and it's very design goes agains the basics of modern GPUs. OpenGL games were doing OK-ish in Windows mostly because of awful driver-side hacks for popular games, but that is not something that is possible on macOS because again, no incentives for GPU partners to improve their drivers.
That's great to hear, I really hope they keep pushing on then. Maybe even some ML stuff gets ported over if they hit a home run with the upcoming desktop AS chipsThe quality of Apple Silicon drivers is much better than any third-party drivers before it. It's very obvious when playing games on M1 for example. A typical occurrence with Mac gaming were sudden FPS dips — even with a fast AMD GPU, but M1 delivers more stable framerates overall.
I actually completely agree and see my MBP in the same light. And you are correct regarding the thermals, even running games on a PC and just streaming them to my MBP makes the fans go insane. But I can't say I would say no to a future where I could play a light game at even a reduced resolution and graphics settings without needing to worry about booting into windows (which now stopped being an option) or needing a console. And that's just one GPU use.MacBook Pros clearly have issues with thermals and throttling so it's not just graphics. Even in Windows boot camped I experienced frame drops in League of Legends of all games. There's also the issue I ran into with Big Sur where booting Windows gets randomly stuck in an infinite error loop which fixes itself when I try again later. Not an ideal experience.
I understand why no longer having the boot camp option would rub some people the wrong way but personally I make it a rule to not do more than light gaming on my Mac.
In regards to OpenCL/GL, that's dumb but it just looks like their strategy to try and move people to Metal.
With all that said, I don't care about playing Cyberpunk on max or high and I don't expect Macs to ever be able to do that. That's why I have a console and that's why the M1 is so great for my needs and why I suggested the OP to test it out for their personal use cases because they may end up being pleasantly surprised as well.
Thanks, that's a great perspective. The reason I called the move hostile towards users is because I'd argue that these platform independent libraries still made it a bit more likely for stuff to be ported to Macs by reducing the amount of work needed. Metal seems great, but it doesn't exactly exist on other platforms. However, I did just read about Apple releasing Metal Developer Tools on Windows last year, so it does seem that they are aware of needing to make things a bit more accessible.
That's great to hear, I really hope they keep pushing on then. Maybe even some ML stuff gets ported over if they hit a home run with the upcoming desktop AS chips
Guess it just depends on what game you want to play. Sounds like we are in similar camps re: light gaming and I definitely think we're not far off from seeing that happen on a larger scale.I actually completely agree and see my MBP in the same light. And you are correct regarding the thermals, even running games on a PC and just streaming them to my MBP makes the fans go insane. But I can't say I would say no to a future where I could play a light game at even a reduced resolution and graphics settings without needing to worry about booting into windows (which now stopped being an option) or needing a console. And that's just one GPU use.
I agree, since the base M1 Macs are able to play games that would require dGPUs on Intel Macs. These Macs are bought in large numbers for education use. It should be enough of a carrot to entice more games to be released for M1 Macs.I definitely think we're not far off from seeing that happen on a larger scale.
When do you think the 13inch macbook pro will have better graphics than the 5300? I play an opencl game which performs well on my mbp 16 but want to buy a mbp 13