In an effort to add actual real-world performance data to the debate on whether the M1 Max is any good for gaming, here’s what I just experienced with Eve Online (the premiere spaceship MMO). Eve just received its first native Mac client a few weeks ago (previous iterations relied on WINE).
Unfortunately, it’s basically impossible to benchmark a PVP focused game in a properly controlled environment, and sitting alone in space is entirely unrepresentative of the game. My solution was to note the typical frame rates I saw while circling the busiest trade hub in the game. They were relatively stable, but could fluctuate by 10%+ up or down, depending on the circumstances.
Everything was done on the same 4K @ 144Hz monitor at two resolutions: 3840 x 2160 and 2560 x 1440. I only spent a few minutes on the tests to avoid throttling from the MacBook Air (I don’t think it would be a problem with the Pro). The first number is with antialiasing set to high, the second is with it turned off.
M1 (8 core GPU) - MBA w/16GB RAM
4K: 16 / 22 fps (AA on / off)
2.5K: 28 / 35 fps (AA on / off)
M1 Max (32 core GPU) - 16” MBP w/32GB RAM
4K: 70 / 100 fps (AA on / off)
2.5K: 115 / 120 fps (AA on / off)
RTX 3080 Ti (desktop)
4K: 140 / 140 fps (AA on / off)
2.5K: 150 / 150 fps (AA on / off)
You can see antialiasing has a large impact on the M1 (especially at 4K). I don’t know if it’s a coding, metal, driver, hardware or other kind of issue. Regardless, the 32 core M1 GPU seems to scale pretty well vs. the 8 core M1 GPU, and (at least with AA turned off) should be able to compare decently vs. a mobile RTX 3080 in something like a Razer Blade.
Speaking of which, the 16” M1 Max is way quieter than the 15” Razer Blade Advanced (RTX 3080) I just sold a few weeks ago.
Unfortunately, it’s basically impossible to benchmark a PVP focused game in a properly controlled environment, and sitting alone in space is entirely unrepresentative of the game. My solution was to note the typical frame rates I saw while circling the busiest trade hub in the game. They were relatively stable, but could fluctuate by 10%+ up or down, depending on the circumstances.
Everything was done on the same 4K @ 144Hz monitor at two resolutions: 3840 x 2160 and 2560 x 1440. I only spent a few minutes on the tests to avoid throttling from the MacBook Air (I don’t think it would be a problem with the Pro). The first number is with antialiasing set to high, the second is with it turned off.
M1 (8 core GPU) - MBA w/16GB RAM
4K: 16 / 22 fps (AA on / off)
2.5K: 28 / 35 fps (AA on / off)
M1 Max (32 core GPU) - 16” MBP w/32GB RAM
4K: 70 / 100 fps (AA on / off)
2.5K: 115 / 120 fps (AA on / off)
RTX 3080 Ti (desktop)
4K: 140 / 140 fps (AA on / off)
2.5K: 150 / 150 fps (AA on / off)
You can see antialiasing has a large impact on the M1 (especially at 4K). I don’t know if it’s a coding, metal, driver, hardware or other kind of issue. Regardless, the 32 core M1 GPU seems to scale pretty well vs. the 8 core M1 GPU, and (at least with AA turned off) should be able to compare decently vs. a mobile RTX 3080 in something like a Razer Blade.
Speaking of which, the 16” M1 Max is way quieter than the 15” Razer Blade Advanced (RTX 3080) I just sold a few weeks ago.