Hi everyone,
Unfortunately, I am having difficulties with my old GTX 1080 in my Windows machine, and am unable to really use Marmoset Toolbag for the look development process with this project I am working on. That being said, I have an M2 MacBook Air with 24GB of RAM and it performs reasonably well as a laptop. I am able to turn Raytracing on and continue quite smoothly. I was surprised to say the least.
The problem becomes when I hook up this MBA to a monitor. I have 28" 4k displays, a Cintiq, and a 38" LG UltraWide. You know on Mac and Windows how you can scale the display? For example, with these 4k displays, I can set the scaling to 1080p, and so on, etc.
If I run that monitor at 1080p with the MBA, so I can enable RTX in Marmoset, will I be “seeing” the lookdev process with my 2k textures incorrectly? Or will the viewport essentially be fine and accurate, other than losing screen real estate?
I hope that makes sense.
Thanks!
Unfortunately, I am having difficulties with my old GTX 1080 in my Windows machine, and am unable to really use Marmoset Toolbag for the look development process with this project I am working on. That being said, I have an M2 MacBook Air with 24GB of RAM and it performs reasonably well as a laptop. I am able to turn Raytracing on and continue quite smoothly. I was surprised to say the least.
The problem becomes when I hook up this MBA to a monitor. I have 28" 4k displays, a Cintiq, and a 38" LG UltraWide. You know on Mac and Windows how you can scale the display? For example, with these 4k displays, I can set the scaling to 1080p, and so on, etc.
If I run that monitor at 1080p with the MBA, so I can enable RTX in Marmoset, will I be “seeing” the lookdev process with my 2k textures incorrectly? Or will the viewport essentially be fine and accurate, other than losing screen real estate?
I hope that makes sense.
Thanks!