My interest in learning how to use 3D software is basically to create 3D mock-ups from art work that will go to print...i.e.- present a client with a rendered vie of how his label would look on the jar, how a packing box looks like with a new background image or how a shopping bag or any other item would look in real life before it goes intro production.
The main goal is to achieve realistic looking (realistic = real life) static objects...I'm not interested in animations, human like forms, etc....at least for now
Being a seasoned 2D graphic designer I have a very hard time adapting to the 3D environment and "way of thinking", thus I've come to the conclusion that it's not the software, but me. I say this because I've dwelt into Maya, Blender and Modo with no luck, not so much because of the step learning curve that 3D software demands, but because of me not being able to grasp the basics of 3D (things like, when to use NURBS primitives instead of Polygon primitives...it seems that there are so many more ways of achieving the same result in a 3D environment than when designing in 2D).
I would like to stick with Maya (it's steep but solid and plentiful), but somebody told me that to achieve realistic looking renders of my objects I also needed Mental Ray (which I believe comes bundled with Maya...but is it, another steep learning curve process?
I'm I moving in the right direction as to software choice? Will I be able to achieve my goals with Maya, or is it overkill? Maybe there's some better software out there and more specific to my needs?
I want to be sure about my final choice of software, because whatever I choose I want to stick with it to the end...the learning curve of any 3D software is to steep and time to short, to waste changing from one piece of software to another.
Also, if anybody can point into any resource (book, tutorial etc) that dwells into the 3D principals (way of thinking) in general, it will be greatly appreciated.
TIA
The main goal is to achieve realistic looking (realistic = real life) static objects...I'm not interested in animations, human like forms, etc....at least for now
Being a seasoned 2D graphic designer I have a very hard time adapting to the 3D environment and "way of thinking", thus I've come to the conclusion that it's not the software, but me. I say this because I've dwelt into Maya, Blender and Modo with no luck, not so much because of the step learning curve that 3D software demands, but because of me not being able to grasp the basics of 3D (things like, when to use NURBS primitives instead of Polygon primitives...it seems that there are so many more ways of achieving the same result in a 3D environment than when designing in 2D).
I would like to stick with Maya (it's steep but solid and plentiful), but somebody told me that to achieve realistic looking renders of my objects I also needed Mental Ray (which I believe comes bundled with Maya...but is it, another steep learning curve process?
I'm I moving in the right direction as to software choice? Will I be able to achieve my goals with Maya, or is it overkill? Maybe there's some better software out there and more specific to my needs?
I want to be sure about my final choice of software, because whatever I choose I want to stick with it to the end...the learning curve of any 3D software is to steep and time to short, to waste changing from one piece of software to another.
Also, if anybody can point into any resource (book, tutorial etc) that dwells into the 3D principals (way of thinking) in general, it will be greatly appreciated.
TIA