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Freedomflyer

macrumors newbie
Original poster
Sep 14, 2007
29
0
Hi everyone,
recently I decided to tether my iPhone to my laptop (which, btw, is working amazingly well...aka im using it right now). And that is all fine and good. I can easily connect, etc...

Now. When you have interent wherever you are, you're bound to want to play games with it. In this instance i'm trying to play Starcraft online with their battle.net service

So I read a bunch of stuff about how you need to enable some other things on the tether before you can log on to a server like battle.net and play starcraft online, and they involved a program called FreeCap which involves adding the starcraft to a new connection, and configuring it.

Now the hard part, I have no idea how to configure it correctly. I think im close, I typed in my iPhones IP address for the tether connection (192.168.1.1) and I Have no idea what port to use and what version of SOCKS to use or whatever..
.
anyways, if there is anyone that could hlep me out it would be *GREATLY* appreciated!

thanks!
ff\lyer
 
besides the fact that it's almost completely infeasible, AT&T can take legal action (or just terminate your contract and charge you for it) if they find out what you're doing.

And it WILL be obvious.
 
besides the fact that it's almost completely infeasible, AT&T can take legal action (or just terminate your contract and charge you for it) if they find out what you're doing.

And it WILL be obvious.

Well, not entirely. Most games are actually very efficient in their bandwidth requirements - smaller packets mean fewer packets to lose due to minor corruption and faster communication between clients.

This means two things: 1. For the most part, you'd be pretty much undetectable for ATT - a normal iPhone user uses more data downloading an image-rich web page like Engadget, downloading an e-mail with several photo attachments, or streaming a low-quality video feed through Safari than a Starcraft player would likely use in 3-5 minutes of play. If ATT were to try shutting off users based solely on data usage (like Verizon and Sprint are famous for doing), you'd be reading people whining on forums that they got cut off constantly for simply surfing to many heavy desktop-oriented websites everyday, which is not only a possibility on the iPhone, but is one of the most hyped features of it.

The iPhone, unlike other phones, smart or dumb, has the exact same bandwidth usage and demands as a laptop computer, and thus it's almost impossible to detect the difference just by monitoring the bandwidth usage (And anything more intensive and effective would be A. infeasible from the sheer volume of traffic on their network, and B. bring major privacy concerns from the userbase.). That will especially be true post-SDK, where even though Apple says they'll block bandwidth hog apps, it's still likely that many apps will use even more bandwidth than the apps already on the device.

2. As long as you aren't doing any voice chat or anything alongside it, the bandwidth of an EDGE connection would likely be sufficient to play an online game, especially Starcraft & battle.net, which were designed in an era where a 56kbps modem was considered blazing fast, and a decent EDGE connection has twice the throughput of one of those. Now, the latency of such a connection? That's a whole other story, and would likely make such a game so laggy as to be unplayable for the person on the tethered connection.
 
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