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Huntn

Suspended
Original poster
May 5, 2008
24,740
27,816
The Misty Mountains
Imagine if this was in charge of some vital city management system… 🤔

ChatGPT has meltdown and starts sending alarming messages to users​


ChatGPT appears to have broken, providing users with rambling responses of gibberish.
In recent hours, the artificial intelligence tool appears to be answering queries with long and nonsensical messages, talking Spanglish without prompting – as well as worrying users, by suggesting that it is in the room with them.
 
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I asked this in the gaming forum, and I'll ask here:

AI and Gaming:
When AI starts being wholesale incorporated into games, as I imagine to facilitate NPC dialog, will these games continue to have the ability be stand alone, or will they require an online AI resource? I guess I’m asking how many gigabytes of data are required to power an AI resource, will this be proprietary, will it most likely require an online connection to be functional?

This also applies to AI being incorporated in a variety of applications. Can they be stand alone, or will they reluy on an huge online server, any ideas regarding incorporation? 🤔
 
I asked this in the gaming forum, and I'll ask here:

AI and Gaming:
When AI starts being wholesale incorporated into games, as I imagine to facilitate NPC dialog, will these games continue to have the ability be stand alone, or will they require an online AI resource? I guess I’m asking how many gigabytes of data are required to power an AI resource, will this be proprietary, will it most likely require an online connection to be functional?

This also applies to AI being incorporated in a variety of applications. Can they be stand alone, or will they reluy on an huge online server, any ideas regarding incorporation? 🤔
I am curious about that as well, especially for open world games. I saw a tech demo on YouTube, can't remember where the video was. It was a busy street, like something in New York City. The player using a headset said something to an NPC about the NPC's green sweater. The NPC then responded to this, with some sort of back story, but in a conversational way. All unscripted and based purely on the prompt. I might have some of the details wrong but that was the summarization. I imagine that in a game like Red Dead 2 or in the GTA games, especially the new ones. Every NPC could have a story, maybe even basic quests or other things that raise up the level of immersion into these games. No more cold and lifeless NPC's in Star Wars Outlaws, instead you could literally just hang out in a tavern and listen to generated conversations that would be absolutely unique to your experience.
 
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I am curious about that as well, especially for open world games. I saw a tech demo on YouTube, can't remember where the video was. It was a busy street, like something in New York City. The player using a headset said something to an NPC about the NPC's green sweater. The NPC then responded to this, with some sort of back story, but in a conversational way. All unscripted and based purely on the prompt. I might have some of the details wrong but that was the summarization. I imagine that in a game like Red Dead 2 or in the GTA games, especially the new ones. Every NPC could have a story, maybe even basic quests or other things that raise up the level of immersion into these games. No more cold and lifeless NPC's in Star Wars Outlaws, instead you could literally just hang out in a tavern and listen to generated conversations that would be absolutely unique to your experience.
As I think about it, it might require a separate AI Hub, possibly a more limited game specific module possibly installed on the individual computer to feed all games, dialog might be a compact data base, with an algorithm to construct coherent conversation. But as proprietary it would require an online sign in, monitoring and possible external conversation databases. 🤔
 
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