It's actually $20 a year
. First year comes with the price of the app...but we're actually about to switch to giving away the mobile app for free with a premium membership (which will be $20). This way we can let people take the app on course and try it out before they have to pay for it. Just wish I could do something similar with iNeedStuff. I also agree that standing out is a problem...but allowing demos is a way for quality to be recognized.
This has been a VERY informative... and costly thread! I might buy your app now.. AND AN IPHONE FOR MY DAD!
He's on his 4th Treo with Sprint (not because he likes it but it keeps failing and getting replaced) and I want him to get an iPhone so he can run my app! Somehow I thought your site said $20/month, but for $20/year I can get him an iPhone with the difference!
Maybe the answer is UTILITIES need to be treated differently. For example, there are security apps (for X10 and webcams, etc.) that charge a lot, deservedly, but they'll never be in the top 20. And they could benefit from time-limited fully functional trials. I'm not a game developer, but I think games would stand the most to lose from time-limited fully functional trials.... like trendy music.
In the meantime, a Flash demo is a good way to demo an app. It can help someone who might not even have an iPhone "demo" it and justify an iPhone purchase, like my dad for your golf app!
And your model, if you adopt it, is smart. Give it away (or $0.99 if you want to stand out in the paid category, perhaps with one month free), and recognize your revenue directly, outside of iTunes.
The lesson is, if you rely on iTunes alone, you're not going to see results unless you get ranked... so pretend that's just out of your hands.
Finally, for just a second, pretend the AppStore is just the checkout register... like PayPal. Pretend it didn't offer any searching, or categories, or Top Lists. It was just a way to complete the purchase.
You would have to do a heck of a lot more marketing. You would need a good web site, newsletter, press releases, Flash demo (or animated GIF for viewing on an iPhone), offer promo codes to get reviews, newsgroup participation, get magazine and blog coverage, do search engine optimization plus online and traditional advertising.
Do the above and you might get lucky. I did...
100sounds is #8 in Entertainment and #58 overall. Not bragging... I know I've been extremely lucky and it could all end tomorrow. But I've done the above steps and of course, I feel we've created an app that "is a better mousetrap", and delivers more than it promises, and is backed by pretty good service as my reviews on my site indicate. Enough tooting my own horn! Gotta sleep...it's 1:30am and I'm headed to the Consumer Electronics Show in the afternoon!