Especially considering that it shows said various devices multiple times. The iPhone 2G entry???That graphic is a bit of shocker in how it shows the various android devices.
Especially considering that it shows said various devices multiple times. The iPhone 2G entry???
Especially considering that it shows said various devices multiple times. The iPhone 2G entry???
not hard to make the OS report false device info if you know what you are doing when you are cooking roms.
It is more advance than most people can do or even car to do but relatively easy to cause false information to be reported back.
Sites like Gizmodo don't care about facts. Just hits.
They try to make it sound like it's difficult to write an app that everyone can use.
Wonder how they explain the two million downloads of Angry Birds to all sorts of Android users over the past few days?
it does show at the least certain screen- and resolution-based problems for developers.
it does show at the least certain screen- and resolution-based problems for developers. All I'm saying is it could be tricky if your app is dependent on such thing as that..
The PC and Mac haven't shipped with 1 standard in resolution/screen in how many years now ?
Bad analog. Neither PCs or Macs have apps that take over the screen (other than games), and neither are touch-based. Resolution matter more on modern phones for apps that depend on them.
There is a reason why the iPhone 4 and iPod touch's new higher resolution is exactly 4 times the old resolution.
no it aws a good analog.
The OS handles everything and different size res you leave it to the OS. All dev should need to do is tell the app here is the ratio I want and leave it to the phone OS to handle everything else.
Apple 4 time part was for pure marketing bull and to look pretty. Nothing more.
Fragmentation doesn't mean development is actually a problem. Steve Jobs tells half the story. Let's allow the TweetDeck developers to tell the other half.
"Tweetdeck recently launched their app for Android. They reported that they had to contend with more than 100 different versions of Android software on 244 different handsets."
Are you sure?
Because his analog are with DESKTOP operating systems.
Let's look at an example. Let's say, Safari? Or Firefox? Or whatever browser you are reading this on. Resolution doesn't matter. Low resolution? The window will appear larger. High resolution? The window will appear smaller. They both take up the same amount of dots.
I don't know. Angry Birds came out of beta on the android platform and that has been wildly positive, so much so it crashed the server. The authors seemed to bang out that app in a short order of time (relative speaking) in fact its public beta was short, only a month or two.
The app looks just like it does on the iPhone AFAIK.
I've seen some older android apps that look horrible on my droid x because of the screen differences. I think a lot of the current development tools deals with the differences, that perhaps the older apps didn't.
I will admit, I'm a bit biased because of my web design background. I can understand it may be less of an issue in app development.