http://news.cnet.com/8301-30685_3-20023199-264.html
http://www.appleinsider.com/article...logizes_for_android_fragmentation_issues.html
Angry Birds maker apologizes for Android fragmentation issues
The developer of "Angry Birds," a top-selling iPhone game, reported that bringing the title to Android devices ended up more difficult than anticipated due to fragmentation within the open platform.
According to a CNET report, the title's developer Rovio Mobile apologized for poor performance across a variety of Android devices, explaining that, "despite our efforts, we were unsuccessful in delivering optimal performance."
The company added, "So far, we have hesitated to create multiple versions of Angry Birds for the Android platform. But judging by the feedback we have received, we feel that by providing a lightweight solution, we are doing a favor for our fans. We are currently developing a lighter solution to run Angry Birds on lower-end Android devices."
Openly fragmented
The issues highlights the problem of platform fragmentation that is endemic to widely-licensed software platforms designed to run on nearly any makers' hardware. Apple chief executive described the problem as a "daunting challenge" for developers in comments to analysts at the company's most recent earnings report in October.
"Google loves to characterize Android as open and iPhone as closed. We see this disingenuous and clouding the difference," Jobs said. However, rather than focusing on the range of different hardware sold with Android, Jobs noted a parallel problem: a software-oriented fragmentation of the user's experience across different devices.
"Unlike Windows, where PCs have the same interface, Android is very fragmented," Jobs said. "HTC and Motorola install proprietary user interfaces to differentiate themselves. The user left to figure it out. Compare this to iPhone where every handset works the same."
This is only a fragment of the original story. Click links above to read more.
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Folks, let's call a spade a spade: Google has almost ZERO interest in high-quality apps. Apps and User Experience are not the driving force of their platform. Google wants you to use search and watch ads. That's the only way they make money. Contrast it to Apple's way of making money: achieving a superior User Experience. They *have to* - they only sell one (or at most, two) phones. It's all about each company's attitude when it comes to the user. Google doesn't actually care one way or the other. If they did, we'd see a successful, exemplary flagship phone that speaks loudly to attention to detail - not a whored-out, universally-lincensed OS to anyone who can slam together a box.
There's a reason Google has no choice but to flood the market in order to compete against the singular iPhone: they're unable to pull off what Apple does with one phone. They don't understand (or care) about UI design. What they DO know is search and ads. Rather concerning when you think about each company's real motivations.
What's the point of being "open" when you're shipping junk?
http://www.appleinsider.com/article...logizes_for_android_fragmentation_issues.html
Angry Birds maker apologizes for Android fragmentation issues
The developer of "Angry Birds," a top-selling iPhone game, reported that bringing the title to Android devices ended up more difficult than anticipated due to fragmentation within the open platform.
According to a CNET report, the title's developer Rovio Mobile apologized for poor performance across a variety of Android devices, explaining that, "despite our efforts, we were unsuccessful in delivering optimal performance."
The company added, "So far, we have hesitated to create multiple versions of Angry Birds for the Android platform. But judging by the feedback we have received, we feel that by providing a lightweight solution, we are doing a favor for our fans. We are currently developing a lighter solution to run Angry Birds on lower-end Android devices."
Openly fragmented
The issues highlights the problem of platform fragmentation that is endemic to widely-licensed software platforms designed to run on nearly any makers' hardware. Apple chief executive described the problem as a "daunting challenge" for developers in comments to analysts at the company's most recent earnings report in October.
"Google loves to characterize Android as open and iPhone as closed. We see this disingenuous and clouding the difference," Jobs said. However, rather than focusing on the range of different hardware sold with Android, Jobs noted a parallel problem: a software-oriented fragmentation of the user's experience across different devices.
"Unlike Windows, where PCs have the same interface, Android is very fragmented," Jobs said. "HTC and Motorola install proprietary user interfaces to differentiate themselves. The user left to figure it out. Compare this to iPhone where every handset works the same."
This is only a fragment of the original story. Click links above to read more.
---------------------------------------
Folks, let's call a spade a spade: Google has almost ZERO interest in high-quality apps. Apps and User Experience are not the driving force of their platform. Google wants you to use search and watch ads. That's the only way they make money. Contrast it to Apple's way of making money: achieving a superior User Experience. They *have to* - they only sell one (or at most, two) phones. It's all about each company's attitude when it comes to the user. Google doesn't actually care one way or the other. If they did, we'd see a successful, exemplary flagship phone that speaks loudly to attention to detail - not a whored-out, universally-lincensed OS to anyone who can slam together a box.
There's a reason Google has no choice but to flood the market in order to compete against the singular iPhone: they're unable to pull off what Apple does with one phone. They don't understand (or care) about UI design. What they DO know is search and ads. Rather concerning when you think about each company's real motivations.
What's the point of being "open" when you're shipping junk?