Hi everyone,
While I have written several general iOS apps over the years to simultaneously support both iPhone and iPad screens, I haven't done this for SpriteKit / SceneKit based games (which have been mostly iPhone based up until now). I'm curious what general advice you might have in getting an iPhone SpriteKit based game to support iPad screen resolutions. Do you go with programmatic approaches? Auto scaling approaches? A combination of the two?
Thanks.
While I have written several general iOS apps over the years to simultaneously support both iPhone and iPad screens, I haven't done this for SpriteKit / SceneKit based games (which have been mostly iPhone based up until now). I'm curious what general advice you might have in getting an iPhone SpriteKit based game to support iPad screen resolutions. Do you go with programmatic approaches? Auto scaling approaches? A combination of the two?
Thanks.