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20BadSectors

macrumors newbie
Original poster
Mar 8, 2024
3
1
Hi everyone,

While I have written several general iOS apps over the years to simultaneously support both iPhone and iPad screens, I haven't done this for SpriteKit / SceneKit based games (which have been mostly iPhone based up until now). I'm curious what general advice you might have in getting an iPhone SpriteKit based game to support iPad screen resolutions. Do you go with programmatic approaches? Auto scaling approaches? A combination of the two?

Thanks.
 
While I haven't used SpriteKit or SceneKit myself, I did find the following thread on Stack Overflow which goes into some details bout the various ways to handle different screen resolutions.

 
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