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How do I minimize playback latency?
If immediate playback is important, such as for sound effects in games or time-critical user feedback in applications, make direct use of the IO Remote audio unit. You can also use OpenAL in iPhone OS, which employs the IO Remote audio unit for low latency. See "How do I use OpenAL to play and position sounds?"
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However, strange enough, the apple do provide us with the audiounit framework headers, but they forget to provide the static library which makes my test program can never link. I do not know if my SDK missed something or it's a bug of the SDK. Anyway, I'm looking for solution of low latency audio streaming.
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