i'll be defiantly interested to know how well small, freelance developers do with the iPhone App Store, and if after the dust begins to settle if the investment to sell/promote apps for iPhone thru app store, along with apple's 30% revenue grab is really worth it...
right now i'm more concerned that there are going to be a pants load of trinket ¢99 apps...
By 'bite the dust' I mean that people would not download it because other, better apps would take its place. My app will probably 'bite the dust', becuase during development, I had already found an app that does what mine will do, but better. My only advantage is that mine is free.
So the question is what exactly are your expectations or hopes? Since your app is free, you obviously don't have any immediate financial goals for it (unless you have a supporting website with ad revenue or something).
I'm selling my app for 1.99. The concept of it is not very imaginative but I think I executed it well enough that someone might choose it over a free (or more expensive) version. If I could get just a few thousand downloads a month, I would be pretty happy, and with the sheer volume of people that the App Store is likely to see, I think that is possible.
With the AppStore coming and the Keynote presenting MonkeyBall and other awesome apps, is anyone else worried that their app will bite the dust?
I think there will be a honeymoon period where iPhone owners will be very open to trying new apps, including paying from $1-$5 (depending on the app) for them. Many will be actively searching the store for anything they might find interesting. In this phase I think anything decent will do quite well.
really?! that much?!! wow... does regular mac os x software get sales like that too? i have an idea for an app that i'll release sometime next year (when i get better at coding) and possible sell it for $10... don't mean to hijack this thread to discuss mac os x software sales, but will the iPhone app store really allow developers to sell their products better than listing your mac os x app on apple's site, macupdate, versiontracker, etc. etc. etc.?
I'd have no problem paying an arbitrary $40 (and possibly more) for an app if it assists in my productivity on a daily basis.I think there will be a honeymoon period where iPhone owners will be very open to trying new apps, including paying from $1-$5 (depending on the app) for them. Many will be actively searching the store for anything they might find interesting. In this phase I think anything decent will do quite well.
But the App Store doesn't magically do your work for you. So a bigger worry is not getting noticed, and giving up. Do some work on your own outside the App Store, like submitting your app to App directories, sending out a press release, or launching it here on the forums. Even something simple can have good results. Just don't be annoying.
I'd have no problem paying an arbitrary $40 (and possibly more) for an app if it assists in my productivity on a daily basis.
Do something in depth and original and you'll win out over the hoards of Tetris clones and arcade racers.
yeah but what about the Tetris Racer I am making?
Don't mean to hijack this thread to discuss Mac OS X software sales, but will the iPhone app store really allow developers to sell their products better than listing your Mac OS X app on apple's site, macupdate, versiontracker, etc. etc. etc.?
don't mean to hijack this thread to discuss mac os x software sales, but will the iPhone app store really allow developers to sell their products better than listing your mac os x app on apple's site, macupdate, versiontracker, etc. etc. etc.?
Does it have space marines?