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wermy

macrumors regular
Original poster
Apr 15, 2013
205
1
I made an apple store stock-checker for checking 6/6+ stock around you. Would love to share with the macrumors users, but don't have an enterprise account for doing an ad-hoc build (and don't want to provision every device for people who want to use it...).

If nobody has one I'll just throw the source up for people with dev accounts to download and use. :)
 
I do.

Can't you just distribute it using TestFlight (not sure if that's enterprise only or if everyone gets that.)
 
Can't you just distribute it using TestFlight (not sure if that's enterprise only or if everyone gets that.)

TestFlight is not enterprise-only and still requires you to set up provisioning profiles with device IDs, so you're limited to 100 devices (per year).

Also, wermy, enterprise distribution is only intended within a company.
 
TestFlight is not enterprise-only and still requires you to set up provisioning profiles with device IDs, so you're limited to 100 devices (per year).

Also, wermy, enterprise distribution is only intended within a company.

Yep, I realize that - didn't know if someone out there might not mind it being used for this. Didn't think the audience would be terribly big.
 
If you want to share an app without going through the App Store that isn't just for internal use, I think your best bet would be to make a webapp instead.

The current game I'm making violates a few of Apple's guidelines, so my plan is to make it in Unity 5 and release it as a a WebGL web app (should Apple change their mind on the relevant rules, I can easily just build an iOS native version in Unity).
 
@dejo is right, the rules for Enterprise accounts only allow in-house distribution. Putting an app on a public web site would be a violation. Since the app is code-signed Apple could determine who signed it. I doubt anyone with an Enterprise account would allow public distribution of something they code-signed.

github seems to be the solution for this.
 
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