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Darkroom

Guest
Original poster
Dec 15, 2006
2,445
0
Montréal, Canada
on the app store i've noticed that some apps have the gloss while some do not. when submitting an app, there doesn't seem to be a way to tell apple that the 512x512 app store icon is pre-rendered and not to add gloss.

my icon is pre-rendered in the binary, but how is apple suppose to know that the app store icon is also be pre-rendered? there are complaints i've been reading where developers' icons are pre-rendered for their app, but their app store listing shows a rendered icon. is it just dumb luck?
 
As far as I understand, you can add this to your plist file:

<key>UIPrerenderedIcon</key>
<true/>

That should take care of the app icon and the itunes icon.
 
here's one, and another one... there are lots!
Ah, I thought you were saying they (being the larger icon) were showing rendered in the App Store whereas their smaller counterparts were pre-rendered. I guess I'm asking: Do you have any examples of where these are different?

As far as I understand, you can add this to your plist file:

<key>UIPrerenderedIcon</key>
<true/>

That should take care of the app icon and the itunes icon.
Yup, that should do it.
 
As far as I understand, you can add this to your plist file:

<key>UIPrerenderedIcon</key>
<true/>

That should take care of the app icon and the itunes icon.

i've read in one case that the person had this in their info.plist file (since SDK 3.1 it's now actually a key/value bool called "Icon already includes gloss and bevel effects") but it still wasn't showing up correctly on the app store page. they later found that their original upload was a 512x512 .tiff @300ppi. apparently it was fixed when the developer reuploaded a 512x512 .jpg @72ppi... although it states clearly in iTunes Connect that the app store icon should be screen resolution (72ppi), so i'm not sure why that developer uploaded an image with print res.
 
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