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forcesteeler

macrumors 6502
Original poster
Oct 1, 2007
280
591
:):) Looks like apple is starting to take action

http://www.neowin.net/news/main/09/08/03/apple-bans-third-most-prolific-developer-from-the-app-store




When the App Store launched, it was relatively bare, leaving it an untapped resource for new (and seasoned) developers. There have been many success stories, which have led to other developers wanting in; if you look around the store today, you might see hundreds of applications that do the near exact same job, except all by the same developer. This is a classic example of monetizing the community, without regard for quality, and Apple seems to have had enough of it. TechCrunch's MobileCrunch division is reporting that the developer Khalid Shaikh, responsible for 943 applications, has been banned from submitting any further products to the App Store.

Shaikh has been submitting to the App Store for just short of nine months, so as MobileCrunch calculates, with 250 days and 943 applications, that's about 5 applications a day, every day. And, sadly enough, they were pretty popular... no profit estimations were given, but it's suspected that Khalid was pulling in a few thousand dollars daily. Apparently, Apple claimed that they, "continue to receive the same or similar types of complaints regarding [his] Applications despite [Apple's] repeated notices to [Khalid Shaikh]." So, without a forewarning, they banned him from the Store and notified him via email, which we've included below for reference.

Shaikh said that he was going for lower product value and higher monetization, which means he prefers to build a large number of applications and set a fairly hefty price for them. This shows, as he doesn't provide much support for his business, and a large portion of applications have bugs. As you can understand, other developers were quite annoyed at his behavior as well, as much of his software is simply just aggregated news feeds or other very simple examples. If you look for the developer Brighthouse Labs on the App Store, you can find another operation similar to the one Khalid had going.

Situations like this point out some issues with Apple's reviewing process with the App Store, which a large amount of developers criticize, but hopefully they're learning from the experience. Again, here is Apple's email to Khalid, for you to peruse:
 
The thing is that he technically wasn't banned for submitting too many apps. He was banned for submitting too many apps that violated copyrights.
 
Even though it would cost me more, I think Apple should institute one or more of the following:

1) Charge a per-app fee. Free apps could still be free to submit, but developers would have to pay, say $25 for each app after 4 or so. If a developer converted a free app to paid, they'd have to pay as well.

2) Offer a Fast Track review for a fee. I'd pay a premium for some of my apps to get approved (or rejected) faster. This is probably already going on, but only for the heavy hitters (movies, EA, etc.)

3) Instead of listing each app in a category, on the New Releases page, list them once and send people to a single page with all of their apps. Even EA doesn't have so many apps that this would be a problem. Take a look here:

http://www.ea.com/games/?platform[]=platform.IPHONE

Without this, it's possible for a developer to 'own' the New Apps page if 10+ of their apps get released at once.
 
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