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Skription

macrumors newbie
Original poster
Jun 7, 2015
15
0
For a while now, I've been completely bored with life. I want to get into iPhone development mainly to make those quick and fun games. I can't code because I do not have a Mac and don't have the computer ability to run a virtual machine. Also, don't have $100 in my pocket to buy a license.
 
If you want to just make quick fun games, there are plenty of platforms out there that let you do that. Wether you have a mac, PC, or what ever else.
You can use the other platforms to make the game, and when you're done take the plunge and get the mac and apple developer license to actually submit.

A few platforms suited to making games:
Unity - very powerful, great. Used by a lot of pros, and indies. Capable of doing both 3D and 2D. Not the easiest to get started, but also not the hardest. You pretty much need to program in C#, or java script. You can create on Mac, or PC. Publish to pretty much any platform. IF you want to export to iOS, you need to pay extra and will also need a mac and Apple developer license.

Construct 2 - Windows only. No programming needed, uses a visual programming type environment. Can export to HTML5. If you want to make iOS games, it will have to be done in a wrapper. Software costs money, and you still need mac and developer license to publish to iOs.

Game Salad: Mac, and windows beta. Again no programming needed. Pro version can export to popular platforms (web, android, iOS).

hyperPad: I'm a bit biased with this one since it's my app. I won't go into too much detail since I don't want to get in trouble for advertising. But It is an iPad app only. No programming. With a pro account you can export to the App store (iPad only, iPhone coming soon). We're also working on a in-app community to share to, think youtube but for games. We're also working on making mac-free exporting, though you'll still need Apple developer license.

Depending on your needs, the usual recommendation is Unity. Construct is also quite good and worth the try.
 
Go down to your local Applestore and spend 30 minutes a day coding an app. You can find free how-to-code tutorials online in the mean time.
 
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