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dmillar74

macrumors regular
Original poster
Apr 22, 2011
220
126
Livonia, Michigan
Apple should buy Nintendo and launch all old Nintendo games on iOS... I think this could make Apple a lot of money. From Donkey Kong to Mario, Zelda, and Mike Tyson's punch out, I think it could be a good thing!
 
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spac3duck

macrumors regular
Mar 31, 2017
229
141
I was thinking this the other day and wondered if it had been discussed here. If Apple could purchase Nintendo, that would put them into the billion dollar gaming industry, bring loads of potential Nintendo customers to Apple and compete with Microsoft on their Xbox system. It would further expand their reach on mobile gaming for iOS and as you said, bring a ton of retro/new games to the iPhone/iPad environment.
 
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ajiuo

macrumors 65816
Apr 9, 2011
1,129
641
I think it's more likely that Nintendo would make a virtual console app and some sort of controler for the Apple TV and other iOS and android devices... it would also be cool if Nintendo put game saves in the cloud.., then you could play your virtual console games on any device... or they could even offer a monthly service charge to have access to all virtual console titles... I think this is eventually going to happen because Nintendo will make $$$$

Apple isn't going to buy Nintendo because they are not for sale. Nintendo can keep new games that are exclusive to the switch and release older virtual console titles on all platforms as well as making controllers for portable devices... the switch is not as powerful as Xbox and PS4... but who cares, it's a better format. I think Nintendo understands that people don't want to be tied to their TV.
 
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spac3duck

macrumors regular
Mar 31, 2017
229
141
I think it's more likely that Nintendo would make a virtual console app and some sort of controler for the Apple TV and other iOS and android devices... it would also be cool if Nintendo put game saves in the cloud.., then you could play your virtual console games on any device... or they could even offer a monthly service charge to have access to all virtual console titles... I think this is eventually going to happen because Nintendo will make $$$$

Apple isn't going to buy Nintendo because they are not for sale. Nintendo can keep new games that are exclusive to the switch and release older virtual console titles on all platforms as well as making controllers for portable devices... the switch is not as powerful as Xbox and PS4... but who cares, it's a better format. I think Nintendo understands that people don't want to be tied to their TV.

Companies can acquire another business without listing they are for sale, although I wonder just how much it would cost to buy out Nintendo. (Their current assets are listed at $1.3 trillion!!!)

Anybody can download the ROMs from the classic games of Nintendo so they can only look forward. Why not partner up with Apple considering their profits come solely come from gaming as opposed to Sony and Microsoft who can subsidise their R&D with funds from other areas. I feel they are in a very weak position moving forward. Maybe sell their rights to Apple and continue making games that run on iOS hardware instead of Nintendo developing hardware?
 

sunapple

macrumors 68030
Jul 16, 2013
2,845
5,486
The Netherlands
Apple should work together with parties like Nintendo, but leave the hard work, dedication and risks to them. All the complaining on Apple for not coming up with the next big thing for product X, but still want them to buy into a niche industry like gaming?

Granted, I'm not a gamer by any means. I do know a bit about the culture around Nintendo and it would be a very strange move if they were bought by a big American company like Apple.

Microsoft uses the Xbox as way to get Windows into peoples living rooms, Apple has Apple TV. For gaming they have iOS devices. That's doing it the Apple way, Nintendo does their own thing. I think it should stay this way.
 

Charliebird

macrumors 6502a
Mar 10, 2010
849
110
I've thought that was a good idea for a long time. It's also fun to mention in social media because it drives the Nintendo fanatics up the wall. Nintendo is having a hard time completing in the hardware realm. Likewise Apple has no gaming IP or game developers. Together they seems like a potential good match.
 

diamond.g

macrumors G4
Mar 20, 2007
11,449
2,677
OBX
I've thought that was a good idea for a long time. It's also fun to mention in social media because it drives the Nintendo fanatics up the wall. Nintendo is having a hard time completing in the hardware realm. Likewise Apple has no gaming IP or game developers. Together they seems like a potential good match.
Eh, they are doing things differently.
Can you imagine playing a game like Breath of the Wild on an iOS device with on screen controls? *shudder*
 

LordQ

Suspended
Sep 22, 2012
3,582
5,653
I'd pay for any classic Zelda, Pokémon or Mario port in a Virtual Console app for tvOS / iOS.
 

spac3duck

macrumors regular
Mar 31, 2017
229
141
Eh, they are doing things differently.
Can you imagine playing a game like Breath of the Wild on an iOS device with on screen controls? *shudder*

Couldn't agree more with you about the onscreen controls that are lacking. Although, there are a butt load of third party accessories available for iOS and many controllers that could be seen as better than what Nintendo offer on the DS/Switch etc.

Proposal:
Apple buys out Nintendo games and it's back catalogue whilst Nintendo retains the rights and receives royalties for any game purchases. Back catalogue is emulated on iOS and charged small fee per game (or implement a 'Nintendo' game subscription like EA Access on Xbox) Then moving forward, the wii/switch/etc titles are launched on the ATV whilst third parties get in on the accessories? (Steel Series/Turtle Beach/Razor etc)
[doublepost=1491938262][/doublepost]
I'd pay for any classic Zelda, Pokémon or Mario port in a Virtual Console app for tvOS / iOS.
I had assumed by looking at you avatar haha, and I doubt you would be alone in that!!! Apple could reach so many people with their embedded user base whilst Nintendo morph into a software only focused company that feeds Apple new games.

Personally, I prefer the graphics of XOne/PS4 and would absolutely love to see Nintendo raise their game in this regard. Being taken away from worrying about hardware, they could then focus on bridging that gap.
 

diamond.g

macrumors G4
Mar 20, 2007
11,449
2,677
OBX
Couldn't agree more with you about the onscreen controls that are lacking. Although, there are a butt load of third party accessories available for iOS and many controllers that could be seen as better than what Nintendo offer on the DS/Switch etc.

Proposal:
Apple buys out Nintendo games and it's back catalogue whilst Nintendo retains the rights and receives royalties for any game purchases. Back catalogue is emulated on iOS and charged small fee per game (or implement a 'Nintendo' game subscription like EA Access on Xbox) Then moving forward, the wii/switch/etc titles are launched on the ATV whilst third parties get in on the accessories? (Steel Series/Turtle Beach/Razor etc)
[doublepost=1491938262][/doublepost]
I had assumed by looking at you avatar haha, and I doubt you would be alone in that!!! Apple could reach so many people with their embedded user base whilst Nintendo morph into a software only focused company that feeds Apple new games.

Personally, I prefer the graphics of XOne/PS4 and would absolutely love to see Nintendo raise their game in this regard. Being taken away from worrying about hardware, they could then focus on bridging that gap.
The issue is attach rate for 3rd party controllers/peripherals. If a developer can't be promised that a device is included with the system, how can they require that control mechanism (especially when dealing with digital games). Look at lego dimensions as an example, it needs the base station so that game isn't sold digitally. How would Apple sell such a game?
 

spac3duck

macrumors regular
Mar 31, 2017
229
141
The issue is attach rate for 3rd party controllers/peripherals. If a developer can't be promised that a device is included with the system, how can they require that control mechanism (especially when dealing with digital games). Look at lego dimensions as an example, it needs the base station so that game isn't sold digitally. How would Apple sell such a game?

Wouldn't hurt for Apple to produce their own design and charge it at a premium price. Alternatively, they could easily define the specifications like they do for their software and then the developers would know what they need to program, i.e. two analogue sticks, 4 shoulder triggers, etc.
 
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