I started dabbling in music with GarageBand on the Mac, but, since my iPad is with me way more often than my Mac, these days, I do most of my creating there. In the last few years, I’ve seen interesting, accessible and affordable AUv3 filters and instruments become available and I’m just wondering how you think the coexistence of these two OS’s might change after the arrival of Apple Silicon?
For example, I’m excited about things like AudioKit Pro coming to Macs, which I believe having a common code base makes possible.
I’ve also noticed just a few days ago, Korg released an update for Gadget and Module that provides AUv3 support on macOS and iPadOS, something many wanted to see coming from them. Additionally, the excellent Samplr, which hadn’t been updated in 5 years, started getting updates again earlier this year.
However, among just those few data points, Gadget already has a Mac Version that’s more expensive than their iPad version. How might companies handle that going forward? Additionally, AudioKit Pro wouldn’t have a huge problem coming over, but things like Samplr and Borderlands Granular make extensive use of multi-touch, which means the transition might be easy, but... why, when the target doesn’t support multi-touch? If VST’s have to be updated to work with ARM anyway, then do any of those show up on iOS?
From
For example, I’m excited about things like AudioKit Pro coming to Macs, which I believe having a common code base makes possible.
AudioKit Pro
audiokitpro.com
However, among just those few data points, Gadget already has a Mac Version that’s more expensive than their iPad version. How might companies handle that going forward? Additionally, AudioKit Pro wouldn’t have a huge problem coming over, but things like Samplr and Borderlands Granular make extensive use of multi-touch, which means the transition might be easy, but... why, when the target doesn’t support multi-touch? If VST’s have to be updated to work with ARM anyway, then do any of those show up on iOS?
From