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Unregistered 4U

macrumors G4
Original poster
Jul 22, 2002
10,604
8,624
I started dabbling in music with GarageBand on the Mac, but, since my iPad is with me way more often than my Mac, these days, I do most of my creating there. In the last few years, I’ve seen interesting, accessible and affordable AUv3 filters and instruments become available and I’m just wondering how you think the coexistence of these two OS’s might change after the arrival of Apple Silicon?

For example, I’m excited about things like AudioKit Pro coming to Macs, which I believe having a common code base makes possible.
I’ve also noticed just a few days ago, Korg released an update for Gadget and Module that provides AUv3 support on macOS and iPadOS, something many wanted to see coming from them. Additionally, the excellent Samplr, which hadn’t been updated in 5 years, started getting updates again earlier this year.

However, among just those few data points, Gadget already has a Mac Version that’s more expensive than their iPad version. How might companies handle that going forward? Additionally, AudioKit Pro wouldn’t have a huge problem coming over, but things like Samplr and Borderlands Granular make extensive use of multi-touch, which means the transition might be easy, but... why, when the target doesn’t support multi-touch? If VST’s have to be updated to work with ARM anyway, then do any of those show up on iOS?

From
 

glindon

macrumors 6502a
Jun 9, 2014
629
901
Phoenix
Expect that Mac versions are going to be more expensive (but should be more powerful). Developers can opt out their iPad apps from the Mac App Store and I’d expect that to happen. Also most studios are not going to jump on new tech (or even the latest MacOS) until software vendors fully support it. Typically this is 3-6 months after a new OS comes out and in some cases it’s more than that. VSTs and AU plug-ins should be no more than a recompile but without even having a shipping product to buy and test against I’m not expecting much support for ARM for at least a year.
 

Unregistered 4U

macrumors G4
Original poster
Jul 22, 2002
10,604
8,624
Expect that Mac versions are going to be more expensive (but should be more powerful). Developers can opt out their iPad apps from the Mac App Store and I’d expect that to happen. Also most studios are not going to jump on new tech (or even the latest MacOS) until software vendors fully support it. Typically this is 3-6 months after a new OS comes out and in some cases it’s more than that. VSTs and AU plug-ins should be no more than a recompile but without even having a shipping product to buy and test against I’m not expecting much support for ARM for at least a year.
And, just as you indicated...

Guess it was likely to happen, but I’m assuming there’s GOT to be one or two developers, like MSXII, that ONLY have iOS versions that would be able to expand their user base.
 

glindon

macrumors 6502a
Jun 9, 2014
629
901
Phoenix
And, just as you indicated...

Guess it was likely to happen, but I’m assuming there’s GOT to be one or two developers, like MSXII, that ONLY have iOS versions that would be able to expand their user base.
From a business standpoint, if all your competitors are charging ~$50 for a Mac plugin it wouldn’t make sense to keep the ~$10 iPad price. Unless as a developer you are selling it “as is.”
 

Unregistered 4U

macrumors G4
Original poster
Jul 22, 2002
10,604
8,624
From a business standpoint, if all your competitors are charging ~$50 for a Mac plugin it wouldn’t make sense to keep the ~$10 iPad price. Unless as a developer you are selling it “as is.”
I could see how if it just uses the iPad interface, it could be free if you’d already bought it on iOS. BUT for a Mac interface and the ability to take advantage of some additional capabilities, an in app purchase.
 
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