I'll start out by saying that I am an iOS game developer, so I know full well that developers struggle to make money on the app store when everyone wants apps for free.
I liked the idea of releasing a "demo" version with IAP for unlocking the full game, I think that was fair for everyone.
However, the tides have turned and gone are the days of unlocking the full game for a modest fee. We are now in the days of the consumable IAP model, where so many greedy game developers have turned their games into never ending money sinks. They make their games extremely grindy and offer IAP to shorten the grind, and you can easily spend $100 on IAP in a game if you are dumb enough to let them nickel and dime you.
It really makes me sick to see that every game nowadays offers in app purchases, and the vast majority of these games sell "coins, etc." that are consumable. It's to the point where it's nearly impossible to find a good game in certain genres (fishing for example), that doesn't use this model.
I for one think that Apple needs to ban consumable in-app purchases... what do you guys think?
I liked the idea of releasing a "demo" version with IAP for unlocking the full game, I think that was fair for everyone.
However, the tides have turned and gone are the days of unlocking the full game for a modest fee. We are now in the days of the consumable IAP model, where so many greedy game developers have turned their games into never ending money sinks. They make their games extremely grindy and offer IAP to shorten the grind, and you can easily spend $100 on IAP in a game if you are dumb enough to let them nickel and dime you.
It really makes me sick to see that every game nowadays offers in app purchases, and the vast majority of these games sell "coins, etc." that are consumable. It's to the point where it's nearly impossible to find a good game in certain genres (fishing for example), that doesn't use this model.
I for one think that Apple needs to ban consumable in-app purchases... what do you guys think?
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