Hello,
I looked over the forum and seems like it's okay to do a little 'advertisement' here.
I've been working hard on a game called Asterope on-and-off during the past 10months. Asterope began as an Android game for the Google Android Challenge. But they didn't really want games, so none of the top50 apps were regular games :/ anyway, I think Google kinda shot itself in the foot as I'm probably not the only one who ported my Android app to the iPhone. I improved it a lot for the iPhone too, the iPhone is one powerful device!
If you try it out please comment what you think about it. I've pulled in a lot of favors to get it to have top-notch quality, there are just way to many crap games & apps out there.
To check the iTunes page, click here: iTunes Link
Game's homepage: http://www.asteropegame.com/
Here are a couple of screenshots:
BTW. I'm also writing together an article how I created the game, I'm not discussing the SDK or programming, but I am discussing the whole process from an idea to reality and how you keep motivated and so forth. And I have some nice screenshots from the tools I've built to show in tha article. It should appear on Gamedev.net next week.
I looked over the forum and seems like it's okay to do a little 'advertisement' here.
I've been working hard on a game called Asterope on-and-off during the past 10months. Asterope began as an Android game for the Google Android Challenge. But they didn't really want games, so none of the top50 apps were regular games :/ anyway, I think Google kinda shot itself in the foot as I'm probably not the only one who ported my Android app to the iPhone. I improved it a lot for the iPhone too, the iPhone is one powerful device!
If you try it out please comment what you think about it. I've pulled in a lot of favors to get it to have top-notch quality, there are just way to many crap games & apps out there.
To check the iTunes page, click here: iTunes Link
Game's homepage: http://www.asteropegame.com/
Here are a couple of screenshots:
BTW. I'm also writing together an article how I created the game, I'm not discussing the SDK or programming, but I am discussing the whole process from an idea to reality and how you keep motivated and so forth. And I have some nice screenshots from the tools I've built to show in tha article. It should appear on Gamedev.net next week.