On Simulator with 2.1 my code works fine, but when I build it for Simulator 2.2 my application hangs on that call:
audioFormat correctly filled with call
audioFormat:
I used my own sound file and sound files from Apple's examples - same result. Who can help me with that problem?
Code:
AudioQueueNewOutput (
&audioFormat,
playbackCallback,
self,
CFRunLoopGetCurrent (),
kCFRunLoopCommonModes,
0,
&queueObject
);
audioFormat correctly filled with call
Code:
AudioFileGetProperty (
audioFileID,
kAudioFilePropertyDataFormat,
&sizeof(AudioStreamBasicDescription),
&audioFormat
);
I used my own sound file and sound files from Apple's examples - same result. Who can help me with that problem?