At least, I think what I'm interested in is carbon.
My situation is that I am writing an OpenGL application in C. My intent is cross platform compatability, so the code I am writing is going to be as much as possible "safe" code. However, in the area of the UI I need to be able to set the menu bar, and open up sub windows so the user can alter some settings. I've done some googling and basically it seems that OGL gives me the ability to create context menus on mouse clicks, but that isn't what I need.
So what I am looking for is any tutorial or reference that will show how to include and use Carbon, preferably without creating an XCode project and using the interface builder, etc.
Thanks!
Fred Clausen
My situation is that I am writing an OpenGL application in C. My intent is cross platform compatability, so the code I am writing is going to be as much as possible "safe" code. However, in the area of the UI I need to be able to set the menu bar, and open up sub windows so the user can alter some settings. I've done some googling and basically it seems that OGL gives me the ability to create context menus on mouse clicks, but that isn't what I need.
So what I am looking for is any tutorial or reference that will show how to include and use Carbon, preferably without creating an XCode project and using the interface builder, etc.
Thanks!
Fred Clausen