What is the best to use quartz 2d, opengl es, or cocos2d? Is it worth it to take the time to learn opengl es or just use something easier? Thanks in advance!
What is the best to use quartz 2d, opengl es, or cocos2d? Is it worth it to take the time to learn opengl es or just use something easier? Thanks in advance!
It depends on the type of game. If you are just moving things around on the screen, or don't require massive amounts of quick moving objects, quartz 2D is more than adequate.
Using the 2D sprite example from the apple developer site as a guide it doesn't take long to get a basic game with 2D sprites up and running in OpenGLES