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EricT43

macrumors regular
Original poster
Oct 5, 2011
193
1
I purchased Borderlands online (not from Steam) a couple of years ago for PC. Is there any way I can install it on my Mac without having to buy a new license? I was not able to find any way to download Mac media.

Thanks!
 
I have the pc version of borderlands running just fine on my mac.
I bought it same week it was released and had no idea that it would come to mac.
It can be done with wine/cider/crossover.

And yes it's legal.
As for performance, you'll loose a little bit, but it runs pretty well on my machine and i can keep 50-70 fps on high settings on my rig.

There are tons of tutorials and other help if you check out portingteam.com
 
I have the pc version of borderlands running just fine on my mac.
I bought it same week it was released and had no idea that it would come to mac.
It can be done with wine/cider/crossover.

And yes it's legal.
As for performance, you'll loose a little bit, but it runs pretty well on my machine and i can keep 50-70 fps on high settings on my rig.

There are tons of tutorials and other help if you check out portingteam.com

I would have to disagree, technically it is unlikely to be legal as you are breaking both the license agreement which came with the cider game you extracted the wrapper from and the PC copy of of the game you are ciderising. Re-engineering and then running the software on hardware it was not licensed is at best a grey area and at worst is definitely illegal. Here is just one part of the copyright notice on Borderlands PC for example.

"You agree not to...

Reverse Engineer, decompile or dis-assemble, prepare derivative works based on or otherwise modify the software."

Taking the game exe then using reverse engineered DLL files and other technology from a second game (which likely has the same agreements) to create a hybrid binary that runs on the Mac definitely breaches the user license agreements. US copyright act states you can have penalties of $150,000 per violation!

There are at least a few more similar points that are likely breached when using anything on the porting team website. If you want to be stay legal according to copyright law then I would not use any porting team ports as they are a grey area at very best.

I know my career means people not paying for games and using the porting team effects me so I will have some bias however regardless of the sides you are taking in this debate I would not want to tell anyone this is definitely legal.

Edwin
 
I would have to disagree, technically it is unlikely to be legal as you are breaking both the license agreement which came with the cider game you extracted the wrapper from and the PC copy of of the game you are ciderising.

If you use CrossOver or WINE, you're not using Cider, and since you're just installing the PC game normally and not touching it in any way, it's perfectly legal and not breaking any licensing agreements. However, Borderlands is currently listed as "known not to work" in the CrossOver compatibility database, and in any case there's almost always some tweaking/configuring of CrossOver or WINE necessary to get games to work right (or at least mostly right, as is usually the case). So if you want to just run the game on OS X without having to worry about glitches or hacking stuff, you have to buy the OS X version. (I did.) It takes time and effort to make a native Mac port, and you can't expect that for free. It's not like 2K Games did the Mac version themselves.

--Eric
 
Edwin's point is that people should not state something is legal or illegal without knowing all of the facts. In this case, it's definitely in a gray area and caution says to act as if it is illegal.

EULA says it's illegal. Fair-use says it's legal. In either case, the Judge making that decision for "your" specific case probably wont be posting on the MacRumors forums.

Personally, I agree with Eric5h5. Don't suggest Cider wrappers to people when a good company has already made a native Mac port.

Edit: changed copyright to EULA.
 
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I would have to disagree, technically it is unlikely to be legal as you are breaking both the license agreement which came with the cider game you extracted the wrapper from and the PC copy of of the game you are ciderising. Re-engineering and then running the software on hardware it was not licensed is at best a grey area and at worst is definitely illegal. Here is just one part of the copyright notice on Borderlands PC for example.

"You agree not to...

Reverse Engineer, decompile or dis-assemble, prepare derivative works based on or otherwise modify the software."

Taking the game exe then using reverse engineered DLL files and other technology from a second game (which likely has the same agreements) to create a hybrid binary that runs on the Mac definitely breaches the user license agreements. US copyright act states you can have penalties of $150,000 per violation!

There are at least a few more similar points that are likely breached when using anything on the porting team website. If you want to be stay legal according to copyright law then I would not use any porting team ports as they are a grey area at very best.

I know my career means people not paying for games and using the porting team effects me so I will have some bias however regardless of the sides you are taking in this debate I would not want to tell anyone this is definitely legal.

Edwin

There was just a huge case in Norway about End user license agreements here in Norway five years ago. (It was when apple introduced iTunes). There was also the cases with DVD-Jon, which won all the cases against him, because he owned the software and was protected by our national laws, which a company must abide if they want to do business here.

If you are selling something in Norway, you have to comply with national laws and EULA was deemed "a non-binding contract" in court.

http://www.pcworld.com/article/108462/defendant_acquitted_in_dvd_hacking_case.html
Jon Lech Johansen, also known as DVD Jon, has been acquitted in Oslo City Court of charges over his development and distribution of DeCSS, a program that can be used to break the digital copy-protection mechanism of DVDs, his attorney said Tuesday.

The court found that Johansen was entitled to access information on a DVD that he had purchased, and was therefore entitled to use his program to break the code, attorney Halvor Manshaus said Tuesday.
I could only find the Norwegian version of the full story.

Don't get me wrong, I do not pirate games! And I never will!

And I'm a huge fan of those who actually take their time to release their games on the mac platform and if it's available a Mac version of the game, I'll always buy it! Unless there was no announcements about a mac port being released.

As far as i know, all legal inquiries agains wine and codeweavers has so far been dismissed.
I do own several cider based games, like Dragon Age:O and 2.
Thus I can legally put my contents from another game into the cider build i've already payed for.

Maybe it's illegal in USA, but it is not even in the grey zone here.
 
My post might have come out a bit harsh, but I'm a huge fan of your and Feral's work, if it wasn't for Feral and a few others the mac gaming scene would have been non existent.

I will also point out that both wine, crossover and cider are inferior solutions to native games, and I appreciate that Feral actually makes real ports unlike transgaming and EA that just put the windows game inside a wrapper of reengineered windows binaries and call it a mac game.
 
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