This is what I keep coming back to when thinking about liquid glass. I was hoping for a vision OS aesthetic redesign. But this liquid glass design feels very disjointed and out of place. They way Apple explains it, it sounds more like they were trying to invent a pseudo physics engine - a purely digital substance that can be manipulated in a uniquely digital way, such as stretching and warping. It reminds me a lot of the introduction of Material Design meant to mimic layered paper.
It’s like they somehow wanted apps and objects to be made out of this “digital material”. Something that could be molded and manipulated by the user. But instead it just ended up being the buttons and menus?
Transparent glass is legitimately just the absolute worst backdrop possible for buttons and menus. I’m sure we all felt pretty cool and tried drawing on glass at one point - but the novelty wears off as we go “yeah this is really impractical”. There’s a reason we use whiteboards, index cards, and post it notes, not plexiglass.
Liquid glass feels like a demo where someone made a convincing physics engine for light and created a convincing looking glass bead. “It looks so cool as it glides over my app, refracting and warping the light!” It really does, but how the hell do you go from that to “ok the glass is a button now lol”.
It just doesn’t logically follow at all. It feels like a half-baked concept that can be really enjoyable, but they never quite figured out how best to use it.
It’s like they somehow wanted apps and objects to be made out of this “digital material”. Something that could be molded and manipulated by the user. But instead it just ended up being the buttons and menus?
Transparent glass is legitimately just the absolute worst backdrop possible for buttons and menus. I’m sure we all felt pretty cool and tried drawing on glass at one point - but the novelty wears off as we go “yeah this is really impractical”. There’s a reason we use whiteboards, index cards, and post it notes, not plexiglass.
Liquid glass feels like a demo where someone made a convincing physics engine for light and created a convincing looking glass bead. “It looks so cool as it glides over my app, refracting and warping the light!” It really does, but how the hell do you go from that to “ok the glass is a button now lol”.
It just doesn’t logically follow at all. It feels like a half-baked concept that can be really enjoyable, but they never quite figured out how best to use it.