I was glancing around Apple's developer website and came across some tutorials for using Cocoa classes in Carbon (see here).
I'm assuming that from this knowledge, one could write a C++ frontend/api/whatever for accessing Cocoa classes, correct?
If so... is this probably the way that REALbasic will be using for its up and coming Cocoa version? And... why don't others follow along with this instead of sticking with Carbon (e.g. Qt).
Well, I guess it would take a long time to write C++ wrappers, but still I'm surprised there isn't an open source version around so that cross platform code could be more Mac like.
(please someone correct me if I'm wrong before I think too much into this... )
I'm assuming that from this knowledge, one could write a C++ frontend/api/whatever for accessing Cocoa classes, correct?
If so... is this probably the way that REALbasic will be using for its up and coming Cocoa version? And... why don't others follow along with this instead of sticking with Carbon (e.g. Qt).
Well, I guess it would take a long time to write C++ wrappers, but still I'm surprised there isn't an open source version around so that cross platform code could be more Mac like.
(please someone correct me if I'm wrong before I think too much into this... )