#import "MyScene.h"
@implementation MyScene
{
SKSpriteNode *_rect;
}
-(id)initWithSize:(CGSize)size{
if (self = [super initWithSize:size]) {
/* Setup your scene here */
//Set background image.
SKSpriteNode *background = [SKSpriteNode spriteNodeWithImageNamed:@"bg_military@2x.gif"];
background.position = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame));
background.xScale = 0.5;
background.yScale = 0.5;
[self addChild:background];
//button manu button
SKSpriteNode *menu_back_button = [SKSpriteNode spriteNodeWithImageNamed:@"menu_back_button@2x.png"];
menu_back_button.position = CGPointMake(CGRectGetMidX(self.frame)-130, CGRectGetMidY(self.frame)-268);
menu_back_button.xScale = 0.5;
menu_back_button.yScale = 0.5;
[self addChild:menu_back_button];
//button manu button
SKSpriteNode *menu_home_button = [SKSpriteNode spriteNodeWithImageNamed:@"menu_home_button@2x.png"];
menu_home_button.position = CGPointMake(CGRectGetMidX(self.frame)-65, CGRectGetMidY(self.frame)-268);
menu_home_button.name = @"home";
menu_home_button.xScale = 0.5;
menu_home_button.yScale = 0.5;
[self addChild:menu_home_button];
//button manu button
SKSpriteNode *menu_man_button = [SKSpriteNode spriteNodeWithImageNamed:@"menu_man_button@2x.png"];
menu_man_button.position = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame)-268);
menu_man_button.xScale = 0.5;
menu_man_button.yScale = 0.5;
[self addChild:menu_man_button];
//button manu button
SKSpriteNode *menu_note_button = [SKSpriteNode spriteNodeWithImageNamed:@"menu_note_button@2x.png"];
menu_note_button.position = CGPointMake(CGRectGetMidX(self.frame)+65, CGRectGetMidY(self.frame)-268);
menu_note_button.xScale = 0.5;
menu_note_button.yScale = 0.5;
[self addChild:menu_note_button];
//button manu button
SKSpriteNode *menu_settings_button = [SKSpriteNode spriteNodeWithImageNamed:@"menu_settings_button@2x.png"];
menu_settings_button.position = CGPointMake(CGRectGetMidX(self.frame)+130, CGRectGetMidY(self.frame)-268);
menu_settings_button.name = @"settings";
menu_settings_button.xScale = 0.5;
menu_settings_button.yScale = 0.5;
[self addChild:menu_settings_button];
}
return self;
}
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
CGPoint positionInScene = [touch locationInNode:self];
[self selectNodeForTouch:positionInScene];
}
- (void)selectNodeForTouch:(CGPoint)touchLocation {
//1
SKSpriteNode *touchedNode = (SKSpriteNode *)[self nodeAtPoint:touchLocation];
//2
if(![_selectedNode isEqual:touchedNode]) {
[_selectedNode removeAllActions];
[_selectedNode runAction:[SKAction rotateToAngle:0.0f duration:0.1]];
_selectedNode = touchedNode;
//1
if([[touchedNode name] isEqualToString:@"home"]) {
MenuScene *start = [[MenuScene alloc] initWithSize:self.size];
SKTransition *reveal = [SKTransition fadeWithColor:[UIColor clearColor] duration:1];
[self.scene.view presentScene: start transition: reveal];
[self runAction:[SKAction playSoundFileNamed:@"button_select.mp3" waitForCompletion:NO]];
}
if([[touchedNode name] isEqualToString:@"settings"]) {
//rect
_rect = [SKSpriteNode spriteNodeWithImageNamed:@"rectangle@2x.png"];
_rect.position = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame));
_rect.name = @"rect";
_rect.xScale = 0.5;
_rect.yScale = 0.5;
[self addChild:_rect];
SKLabelNode *text = [[SKLabelNode alloc] initWithFontNamed:@"Times New Roman"];
text.position = CGPointMake(_rect.xScale+195, _rect.yScale+205);
text.name = @"close";
text.text = @"close";
[_rect addChild:text];
}
if([[touchedNode name] isEqualToString:@"close"]) {
[_rect removeFromParent];
}
//2
}
}
-(void)update:(CFTimeInterval)currentTime {
/* Called before each frame is rendered */
}
@end