I want to make an OpenGL program with Carbon because I want to use C++ instead of the mandatory Objective-C that you have to use with Cocoa (I don't want to learn Objective-C just yet (I want my software to be easily portable to Win and Lin)). So opened XCode and made a new C++ Carbon Application project. For what I'm doing (essentially a physics simulator (don't ask me to explain it)), I need to not have the OpenGL area the size of the entire window. I need some room for boxes to put attributes of objects in. I'm totally new to Carbon programming. Can someone help me figure out what to do? Thanks!
P.S. This does not help me any. I'm not a big fan of "conceptual" learning.
UPDATE: I managed to make the OpenGL window appear alongside the .nib window. The only problem now is that the menubar at the top of the screen has an application menu, then the "Ninja Physics" application menu.
P.S. This does not help me any. I'm not a big fan of "conceptual" learning.
UPDATE: I managed to make the OpenGL window appear alongside the .nib window. The only problem now is that the menubar at the top of the screen has an application menu, then the "Ninja Physics" application menu.