I had the same issue with Civ V. It got on my nerves that military units just started to look cluttered and wasn't very efficient, but I couldn't find any resolution to that issue! You'd have thought that stacking units would have been fairly crucial...
thats the part I hated on Civ4... you just stack 150 units in 1 block and roll over anything... now you actually have to use some strategy and different types of units correctly.
thats the part I hated on Civ4... you just stack 150 units in 1 block and roll over anything... now you actually have to use some strategy and different types of units correctly.
This. If I wanted to play Risk, I'd whip out my iPhone. I guess if I wanted to play Revolution I could whip out the iPhone too though. Bottom line is, if you liked 4, play 4. I for one love the setup of 5 and the core concept. It makes it almost like Diplomacy (the board game).
after paling for a few hours yesterday i realized that most of you are probably right it takes more strategy and keeps the game less repetitive, it also keep the game seeming "fresh" the only down side i found is that it does start to become more cluttered. i think it was a good move to change this now but they definitely should have put it in the options to allow certain staking.