I am going to start playing with OpenGL, so I've downloaded the samples from the Apple site. I did have a question, however...is it advisable to write a custom component for Interface Builder to display the OpenGL output, using GLUT, or is there a better approach? Most of the sample code doesn't use NIFs at all, in lue of using Carbon components directly from the code. Also, most of the sample code is in C/C++...is Objective-C not optimized enough for OpenGL to be practical?