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What do you think of a game that teaches you how to make games and learn programming?


  • Total voters
    6

lxpk

macrumors newbie
Original poster
May 16, 2006
10
0
Hello! I've just released the beta of a game I've been writing for the last year. I'm a Mac user, and it makes me very happy to be able to release the Mac versions slightly faster and better since those are the ones I use personally till we test the Windows builds :)

Code Hero is a game that teaches you how to makes games with a code gun that shoots Javascript. Hit the target, the code evaluates on it!

The story teaches you programming Portal-style through puzzles and we're adding a sandbox like Minecraft where you can build things.

http://www.kickstarter.com/projects/primerist/code-hero-a-game-that-teaches-you-to-make-games-he

We're on Kickstarter right now actually. Give it a shot. The first version is very beta, but you get all future updates as we hire a real team and improve it massively.

I'm really excited that we made the front page of DEVELOP magazine today alongside my hero Tim Schafer and the mighty Zynga slightly less mighty today:

3XGmN.jpg



If your'e interested in learning programming, I recommend using http://www.Unity3D.com

It lets you write apps on ALL platforms by learning Javascript which is a beginner-friendly language and C# and Boo (Python). I started using Javascript with Unity and I NEVER thought I would like ANY Microsoft-originated developer tools but C# turns out to be quite awesome.

I'm curious to know what Objective C oriented developers think of it because I use it to write even non-game apps to avoid having to learn a Mac-specific API. I love Mac, but my developer time is limited and I like being able to use Unity3D to make apps as well as games.

I use it to make a game called Code Hero, which teaches you how to makes games with a code gun that shoots Javascript. Hit the target, the code evaluates on it!
 
By the way, the game is still very much a beta

By the way, the game is still very much an early beta, so if you run into glitches keep in mind I'm building a team by releasing this and showing that it can be done so that I can recruit the talent to do it right and redo practically everything. New artists, new coders, the new people on our team are amazing and it is really quite life-changing to go from a year of fairly solitary work to having a little family of us working away in our San Francisco office!
 
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