Hey all.
I'm recently decided to dive into iOS application programming - okay, I know a guy who has a need and some money to back it up - and I'm looking at development options in order to give an estimate.
iOSdev (http://www.pmbaty.com/iosbuildenv/) appears to give an end-to-end solution for compilation on Windows, but I don't know how well it handles debugging as compared to XCode running on my other option - a refurb Mac Mini off Craigslist (G4 1.42 GHz, 1GB RAM, 80 GB with SuperDrive, running 10.4.1; is that even upgradeable to support XCode?). Also I'll have a WiFi iPad to test on - how easily does each option handle in-system debugging? How necessary is the OSX-only simulator, if I have live hardware to test on?
Thanks in advance for anything you can give me.
I'm recently decided to dive into iOS application programming - okay, I know a guy who has a need and some money to back it up - and I'm looking at development options in order to give an estimate.
iOSdev (http://www.pmbaty.com/iosbuildenv/) appears to give an end-to-end solution for compilation on Windows, but I don't know how well it handles debugging as compared to XCode running on my other option - a refurb Mac Mini off Craigslist (G4 1.42 GHz, 1GB RAM, 80 GB with SuperDrive, running 10.4.1; is that even upgradeable to support XCode?). Also I'll have a WiFi iPad to test on - how easily does each option handle in-system debugging? How necessary is the OSX-only simulator, if I have live hardware to test on?
Thanks in advance for anything you can give me.