Doubts about hyper-threading:
Maybe some actual tests?
Doubts about e-GPU:
I've just run into this review of the Blackmagic eGPU. Apparently, the eGPU only works if a monitor is daisy-chained to it. (see 12:05 in the video).
I've taken a look at this Apple Support page and it has confused me even more.
Really, if hyper-threading and eGPUs are supported only by some apps, it's difficult to call the MacMini a Pro machine.
- Some people on this forum claim apps need to be written specifically to take advantage of hyper-threading (on i7 version of the new Macmini).
I read on here Handbrake is faster than Compressor because Handbrake can use hyper-threading, while Compressor can't. - Others claim the complete opposite: that MacOS is always using hyper-threading when it's needed - regardless of the app.
Maybe some actual tests?
Doubts about e-GPU:
I've just run into this review of the Blackmagic eGPU. Apparently, the eGPU only works if a monitor is daisy-chained to it. (see 12:05 in the video).
I've taken a look at this Apple Support page and it has confused me even more.
- Could someone tell me if really eGPUs don't work in Windows-BootCamp, if High Sierra 10.13.4 or later is installed?
- From the sound of it, apps and games need to be coded to support eGPUs. Do most games / popular video apps support eGPUs at the moment? I know FinalCut doesn't, and it got me worried.
Really, if hyper-threading and eGPUs are supported only by some apps, it's difficult to call the MacMini a Pro machine.