yeah so i found this
http://web.me.com/smaurice/AppleCod...penGL_ES_05_-_Texture_Mapping_Our_Square.html
started following that from chapter 1 and got to this one here
where it says to add the coregraphics framework i get 1 compile error when i'm compiling for iphone 2.2.1 and 122 errors when compiling for iphone 3.0
if i delete the framework from the project then i still get the 122 compile errors for iphone 3.0
for 2.2.1 it tells me it can't link to coregraphics framework and that i should use the umbrella applicationservices framework, which comes out red when i try add that and it complains saying it doesn't exist
for 3.0 it tells me all these syntax errors inside the frameworks taht were there before even though it was working happily with them
so... how is one meant to use textures in the app when the program permanently doesn't want to compile?
http://web.me.com/smaurice/AppleCod...penGL_ES_05_-_Texture_Mapping_Our_Square.html
started following that from chapter 1 and got to this one here
where it says to add the coregraphics framework i get 1 compile error when i'm compiling for iphone 2.2.1 and 122 errors when compiling for iphone 3.0
if i delete the framework from the project then i still get the 122 compile errors for iphone 3.0
for 2.2.1 it tells me it can't link to coregraphics framework and that i should use the umbrella applicationservices framework, which comes out red when i try add that and it complains saying it doesn't exist
for 3.0 it tells me all these syntax errors inside the frameworks taht were there before even though it was working happily with them
so... how is one meant to use textures in the app when the program permanently doesn't want to compile?