The article below mentions: "Virtual reality is largely linked to gaming right now, but it also has the potential to recreate real world experiences for educational or training purposes." Although the article is titled about Apple glasses, it also contains a lot of informative details about the headset.
My question to you would be what non-gaming uses do you think these products might be used for?
Apple Vision Pro is Apple's first wearable headset device, offering a mixed reality experience. Vision Pro is priced starting at $3,499, with...
www.macrumors.com
Education, remote training, remote traveling...
But where are the money come from? Gaming/metaverse, creative software, business software, entertainment, adds.. from all of these stream gaming suits VR best to have biggest revenue stream I think.
Maybe new kind of software and uses of VR will emerge, but I think it must be founded on something enough profitable to establish and to me it seems to be gaming/metaverse.
But to get some revenue to Apple from gamin/metaverse - that's the another story. Now, they are using iOS app store and iPadOS app store fees for that. Is it sustainable? What if you would like to connect your VR set to new AppleTV will they create AppleTV store?
Apple has a disadvantages to Sony, Microsoft, Google and Nvidia that they have already their cloud computing game services up and running and Apple doesn't.
Bad for them some time ago they let they asset, lead developer of Apple Silicon, leave Apple and start startup Nuvia to focus on developing efficience and powerful ARM server chips. Nuvia was this year acquired by Qualcomm.
So, will they develop cloud services with x86 Intel/AMD/Nvidia processors or put M series processors in cloud like Microsoft is doing with Xbox machines? Or do they develop from the scratch new server ARM chip anyway?