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It's coming. Nobody knows when. It could be wednesday with the release of Steam for Mac, or it could be later.
 
No, that's the PC version. All your games show up in that view regardless of their compatibility.

It's not a part of the beta test, so I'd say later.
 
If you try to play it, it says "Not available for your current platform." And when you filter by Mac games, it doesn't appear. Trust me.
 
If you try to play it, it says "Not available for your current platform." And when you filter by Mac games, it doesn't appear. Trust me.

Damn!!! And I was excited... What is there? Just HL2? Or how about what do you "think" will be there? ;)
 
HL2 is not. Portal, Braid, Machinarium, TF2, Torchlight are. TF2 and Portal are the only games in beta right now, so I expect that they will be the only Valve games released on Wednesday. It would make sense considering Appleinsider said that the release would be an "open beta."
 
HL2 is not. Portal, Braid, Machinarium, TF2, Torchlight are. TF2 and Portal are the only games in beta right now, so I expect that they will be the only Valve games released on Wednesday. It would make sense considering Appleinsider said that the release would be an "open beta."

Cool. I'll finally finish playing through Portal then. :D
 
If you try to play it, it says "Not available for your current platform." And when you filter by Mac games, it doesn't appear. Trust me.

Because its not wednesday yet ;) It'll be there, trust me (and Valve).
 
I don't know who to believe anymore!!!! ;)

If you want me to trust Valve, then show me where Valve said CS:S on Wednesday.

Just go back and read what they said when they announced it. They're porting all of their games to the Mac and releasing all of their games all at once for it. They're all based off the same game engine (well, CS:S is a bit older but the Source engine is the Source engine), so porting all at once is no harder than porting just 1 or 2.
 
Just go back and read what they said when they announced it. They're porting all of their games to the Mac and releasing all of their games all at once for it. They're all based off the same game engine (well, CS:S is a bit older but the Source engine is the Source engine), so porting all at once is no harder than porting just 1 or 2.

In theory, theory and practice are the same. In practice however..
 
In theory, theory and practice are the same. In practice however..

This is because modifications that may be in use for other Source-based games aren't being taken into consideration by some that hypothesize that porting one is as easy as porting all.
 
Just go back and read what they said when they announced it. They're porting all of their games to the Mac and releasing all of their games all at once for it. They're all based off the same game engine (well, CS:S is a bit older but the Source engine is the Source engine), so porting all at once is no harder than porting just 1 or 2.

perhaps not harder, but it does take more time.
probably the source engine now has wrappers arround directX code and openGL code so the same methods can be used for either mac and windows when it didn't when it was windows only (the same for windows specific code of course). So all windows specific code has to be changed in all games.
Though future games will be very easily made cross platform since then they already have the wrappes and can use them directly and by that no os-specific code is needed :D

So it might not be harder, though it takes more time, and that's probably why they release one each week, and not all in once.
 
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