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Bifur CU Oval.sm4.png Barty, buddy, wake UP! Stop trying to kill your friends!
<I just had a completely original thought, if I had a stick with burning embers on the end of it and could stick him in the gut with it to wake him up!!!>
 
Portia dashes towards the silently screeching creature once again, and aims for its pupil --

***
The creature has AC 15, and Portia has +5, so:

Portia: 17

So it's 1d6 + 3:

Portia: 5

8 hp of damage to the creature!

***

-- and connected. Pus, sickly pink and thick, begins to ooze out of the creature's pupil as the air filled with silent agony and rage. Before the creature could react, Portia performed a backwards roll, landing behind and to Claus' left.

---

Bartholomeo screams as the woman stumbles towards him. Swinging his greataxe wildly --

***
Bartholomeo has +5, while the woman has an AC of 18, so:

Bartholomeo: 2
***

-- but he subconsciously wanted to miss -- this is not possible, this is not possible, his mind screams with silent agony -- and the greataxe misses the woman's head by an inch.

---

The creature fixes its horrific gaze on Claus. As it stares at him, Claus' mind begins to crumble -- to rot --

***
Claus has +4 to constitution, and needs a saving throw of 12 to defy the rotting gaze:

Claus: 18

DENIED!
***

-- but Claus' mind fought back. With a battle scream, Claus banished the rotting touch of the creature's gaze from his mind.

Well, that was a decent turn-out.

@Plutonius, you're up!
 
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@Huntn and others in our game who are new to D&D and are not familiar with tabletop miniatures combat, I downloaded from Steam the freemium game "Card Hunter" and I highly recommend it as an enjoyable game (D&D genre tabletop combat). It's a combination deck builder card game (no dice) mixed with D&D characters (your party is a warrior, cleric and magic user) and dungeons. The cards you have available for each character are dependent on how your character is equipped. Humans look like the best choice for your party and I haven't tried the multi-player yet.

Note: Even though it's a freemium game, my party is level 12 and I haven't put any money into it. It can be very challenging though :).

map.jpg


card-hunter2.jpg




CH2.png


20131002155959.jpg
 
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@Huntn and others in our game who are new to D&D and are not familiar with tabletop miniatures combat, I downloaded from Steam the freemium game "Card Hunter" and I highly recommend it as an enjoyable game (D&D genre tabletop combat). It's a combination deck builder card game (no dice) mixed with D&D characters (your party is a warrior, cleric and magic user) and dungeons. The cards you have available for each character are dependent on how your character is equipped. Humans look like the best choice for your party and I haven't tried the multi-player yet.

Note: Even though it's a freemium game, my party is level 12 and I haven't put any money into it. It can be very challenging though :).

map.jpg


card-hunter2.jpg




CH2.png


20131002155959.jpg
Interesting, are there any combat animations? What kind of things would you be buying in this game? I'll check it out on Steam.
 
Interesting, are there any combat animations? What kind of things would you be buying in this game? I'll check it out on Steam.

As far as things for sale, there are additional dungeons that you can go in, one more loot drop / battle, and certain items (card sets) you can buy. In any case, there are many places where you can spend in game (from loot) gold to buy items.

I just noticed that the card hunter website lets you play online so you can check out table top miniatures combat even if you don't have Steam.
[doublepost=1484776971][/doublepost]
Pizza slices. Lots of pizza slices.

You are correct. Real money is represented by pizza slices.
 
Game Status:
The turn order is: Portia, Bartholomeo, Creature, Claus, Dalo and Veit. We are currently on Claus's turn.

Creature: AC 15, Hit Points: 15 points of damage
fighting
Claus: AC 17, Hit Points: 17
Portia: AC 15, Hit Points: 2 hit points left (she is behind Claus)

Bart: AC 17, Hit Points: 12 hit points left
fighting
Veit: AC 18, Hit Points: 22
Delo: AC 18, Hit Points: 4 hit points left

@ravenvii, stab the creature with my rapier.
 
Game Status:
The turn order is: Portia, Bartholomeo, Creature, Claus, Dalo and Veit. We are currently on Claus's turn.

Creature: AC 15, Hit Points: 15 points of damage
fighting
Claus: AC 17, Hit Points: 17
Portia: AC 15, Hit Points: 2 hit points left (she is behind Claus)

Bart: AC 17, Hit Points: 12 hit points left
fighting
Veit: AC 18, Hit Points: 22
Delo: AC 18, Hit Points: 4 hit points left

@ravenvii, stab the creature with my rapier.

KEEP THIS UP!
Wha? Maybe I need to review. ;)
 
KEEP THIS UP!
Wha? Maybe I need to review. ;)

Even more so, we need to do some planning before Ravenvii gets back.

Split like we are with 1/2 on the creature and 1/2 on Bart, we stand a good possibility of losing. We need to take one of them out (preferably Bart) so we can concentrate on the other enemy and free up a healer.

Portia (@Moyank24) can still attack, disengage, and then hide behind someone if she wishes so she probably doesn't require healing immediately even though she is at 2 hit points. Depending on how close our two groups are, she might be able to attack Bart instead and hide behind Veit (@twietee).

Veit looks like he is stuck fighting Bart until Bart falls.

Claus is also stuck fighting the creature.

Dalo can either continue to attack Bart or can disengage (do nothing) and pull back. It's a toss up since we need to take out Bart but we could also use healing / thrown axes.
 
Dalo can either continue to attack Bart or can disengage (do nothing) and pull back. It's a toss up since we need to take out Bart but we could also use healing / thrown axes.

I have a great AC and am at great health - it's the truth!! - I can eventually hold Bart down for quite a while. Likely will not inflict much damage since Thor style doesn't really work but that still means you three can go after the bigger threat. So Dalo may throw his axe at the spidercyclops this round and heal himself or you, Pluto, if need be, the next. Portia can do her hit-n-run thing she's so darn good at. If **** hits the fan she has her healing portion so is pretty much independent.

Also, isn't there a chance that Bart's curse vanishes after the creature is done with?

LET'S DO THIS
 
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Even more so, we need to do some planning before Ravenvii gets back.

Split like we are with 1/2 on the creature and 1/2 on Bart, we stand a good possibility of losing. We need to take one of them out (preferably Bart) so we can concentrate on the other enemy and free up a healer.

Portia (@Moyank24) can still attack, disengage, and then hide behind someone if she wishes so she probably doesn't require healing immediately even though she is at 2 hit points. Depending on how close our two groups are, she might be able to attack Bart instead and hide behind Veit (@twietee).

Veit looks like he is stuck fighting Bart until Bart falls.

Claus is also stuck fighting the creature.

Dalo can either continue to attack Bart or can disengage (do nothing) and pull back. It's a toss up since we need to take out Bart but we could also use healing / thrown axes.

This is specifically why I suggested that I'm withdraw from Barty and attack the creature. I'm well versed in combat gaming ;), and consequently understand that the concentration of power on a single target is usually preferred, to illiminate the number of sources that are attacking you. But when I suggested that, I was warned you'd better not... :p

Well at this point, I'm close to death or incapacitation, the question becomes where can I do the most good/harm? Obviously a finishing blow or one that adds significant damage for a follow on, finishing blow, would be best, unless...

I'll also add that when a fight involves multiple adversaries, usually the goal is to remove the helpers first although in this case there is just one helper, but he's a dangerous one.

Veit is engaged with the creature or Bart and he (Veit) is at 22hp? Let's finish off Barty, send Portia to sneak attack, so I remain functional :p, and then we can all assault the eyeball, or I will heal someone. It seems pretty iffy at this point if Bart is allowed to eliminate one of us and continues to rampage against the rest of us left.
 
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Nah, do as I suggested ;) and go after the eyeball. You, Huntn, from distance now, then heal yourself and then you can engage it hand-to-hand. Pluto is always endangered to catch a fatal blow so you need to be nearby him anyway (so that you can heal him).

Pluto is already engaged with that thing.
I fear he can't hold it down on his own for long so he certainly needs help.
 
This is specifically why I suggested that I'm withdraw from Barty and attack the creature. I'm well versed in combat gaming ;), and consequently understand that the concentration of power on a single target is usually preferred, to illiminate the number of sources that are attacking you. But when I suggested that, I was warned you'd better not... :p

Well at this point, I'm close to death or incapacitation, the question becomes where can I do the most good/harm? Obviously a finishing blow or one that adds significant damage for a follow on, finishing blow, would be best, unless...

I'll also add that when a fight involves multiple adversaries, usually the goal is to remove the helpers first although in this case there is just one helper, but he's a dangerous one.

Veit is engaged with the creature or Bart and he (Veit) is at 22hp? Let's finish off Barty, send Portia to sneak attack, so I remain functional :p, and then we can all assault the eyeball, or I will heal someone. It seems pretty iffy at this point if Bart is allowed to eliminate one of us and continues to rampage against the rest of us left.

Nah, do as I suggested ;) and go after the eyeball. You, Huntn, from distance now, then heal yourself and then you can engage it hand-to-hand. Pluto is always endangered to catch a fatal blow so you need to be nearby him anyway (so that you can heal him).

Pluto is already engaged with that thing.
I fear he can't hold it down on his own for long so he certainly needs help.

Do we want to skip Dalo's attack / heal this turn ? The problem is that Dalo is unable to heal us or throw axes at the creature while he is fighting Bart. If Dalo currently threw an axe at the creature, Bart would get a free swing at Dalo. To get out of melee combat with Bart, Dalo needs to disengage which means he can't do anything this combat turn (no attacking or healing).

On the two options,
If we believe that an attack on Bart from Portia, Dalo, and Veit will drop Bart before he attacks again, we should do so (33%).

Otherwise, disengaging is another good choice.

In D&D, there are no correct answers but it looks like Dalo needs to make the decision on which option we take (i.e. I'm good with whatever Dalo decides).
 
Do we want to skip Dalo's attack / heal this turn ? The problem is that Dalo is unable to heal us or throw axes at the creature while he is fighting Bart. If Dalo currently threw an axe at the creature, Bart would get a free swing at Dalo. To get out of melee combat with Bart, Dalo needs to disengage which means he can't do anything this combat turn (no attacking or healing).

On the two options,
If we believe that an attack on Bart from Portia, Dalo, and Veit will drop Bart before he attacks again, we should do so (33%).

Otherwise, disengaging is another good choice.

In D&D, there are no correct answers but it looks like Dalo needs to make the decision on which option we take (i.e. I'm good with whatever Dalo decides).

If I can plan on Portia attacking Barty, I'll continue to attack him. I don't know if I can afford to disengage, might as well get in a lick or two before going down. The only reason I see a possible need to disengage might be to maybe survive another lick from Bart and get a vital heal projected.
 
Hm, sorry. I thought Everybody can only be engaged with one other opponent (except you have four arms - Pluto, interested?) and that me and Bart are entangled right now.

Personally, I'd suggest to disengage. I would certainly not gamble by giving Bart an opportunity attack. If you keep attacking him I guess he's able ro attack you next turn and I'd avoid that as well.
 
If I can plan on Portia attacking Barty, I'll continue to attack him. I don't know if I can afford to disengage, might as well get in a lick or two before going down. The only reason I see a possible need to disengage might be to maybe survive another lick from Bart and get a vital heal projected.

If you don't take him down before he attacks again, he may take you down :(.

You will be attacking or disengaging before Portia (@Moyank24) gets her next move.

On thing we are not sure of since we don't have a battle map and miniatures is how close each group is to each other. Portia's movement is 25' (short legs) so if Portia is more then 15' from Bart, she can't attack Bart and then disengage (she would be in danger from Bart). In that case, she should remain attacking the creature.

You need to find out from @ravenvii the separation between each group before you decide on a final action for Dalo.
[doublepost=1484861814][/doublepost]
Hm, sorry. I thought Everybody can only be engaged with one other opponent (except you have four arms - Pluto, interested?) and that me and Bart are entangled right now.

The only exception would be if you have Bart restrained in a grapple hold (I would definitely NOT recommend trying that).
 
If you don't take him down before he attacks again, he may take you down :(.

You will be attacking or disengaging before Portia (@Moyank24) gets her next move.

On thing we are not sure of since we don't have a battle map and miniatures is how close each group is to each other. Portia's movement is 25' (short legs) so if Portia is more then 15' from Bart, she can't attack Bart and then disengage (she would be in danger from Bart). In that case, she should remain attacking the creature.

You need to find out from @ravenvii the separation between each group before you decide on a final action for Dalo.
[doublepost=1484861814][/doublepost]

The only exception would be if you have Bart restrained in a grapple hold (I would definitely NOT recommend trying that).
Hopefully he sees your prompt and answers. My understanding is that if I disengage that's my move. I'd rather get a hit in. Barty really hammered me. :(
 
Hopefully he sees your prompt and answers. My understanding is that if I disengage that's my move. I'd rather get a hit in. Barty really hammered me. :(

He said that he would be back this weekend.

Yep, unlike with Portia the disengage takes the place of your attack or spell.

The only thing I can do is stand there and keep the creature occupied :(.
 
@Huntn and others in our game who are new to D&D and are not familiar with tabletop miniatures combat, I downloaded from Steam the freemium game "Card Hunter" and I highly recommend it as an enjoyable game (D&D genre tabletop combat). It's a combination deck builder card game (no dice) mixed with D&D characters (your party is a warrior, cleric and magic user) and dungeons. The cards you have available for each character are dependent on how your character is equipped. Humans look like the best choice for your party and I haven't tried the multi-player yet.

Note: Even though it's a freemium game, my party is level 12 and I haven't put any money into it. It can be very challenging though :).

map.jpg


card-hunter2.jpg




CH2.png


20131002155959.jpg
I played the intro round and round 1 of this game. Enjoyable. I recommend it. It's solo, multiplayer, or coop. I played solo. The only thing I don't care for is there is no movement other than by cards so you can find your character out of the fight. It's free to play so...
 
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I played the intro round and round 1 of this game. Enjoyable. I recommend it. It's solo, multiplayer, or coop. I played solo. The only thing I don't care for is there is no movement other than by cards so you can find your character out of the fight. It's free to play so...

It gets very intense when you get higher level. I generally try to keep my group together and I always burn as many cards as I can (use your move cards to move a square just to get rid of them). The toughest combats are the ones where you have to control squares on the board (you need to occupy it with a character) for a certain number of combat rounds. If the other side grabs and holds the squares for a certain number of rounds, you lose.
 
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