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One of us could stand behind the bridge, taunting him (me for example) - the others hide in a room on the other side. If the bugbear comes crossing the bridge to get me I'll throw my axes. I certainly won't hurt him that way but it'll keep him distracted while you can gang ip on him from behind and kill him from behind without remorse and with extreme prejudice. :)

Or we just, quickly, prepare the bridge so when he comes crossing we just cut the last ropes and get a huge advantage.

@ravenvii what kind of a bridge are we dealing with? What kind of stream runs below it (how deep, strong etc.)
[doublepost=1491247083][/doublepost]Also, I'm mobile right now so no chance to look the specifics up myself but pretty sure I've a spell/cantrip that lets me do some minor magic tricks - like a little firework or to speak with a different voice..not totally sure about the details though.
 
Also, I'm mobile right now so no chance to look the specifics up myself but pretty sure I've a spell/cantrip that lets me do some minor magic tricks - like a little firework or to speak with a different voice..not totally sure about the details though.

Great idea !!!

light
sacred flame


thumaturgy

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical e ects within range:

  • Your voice booms up to three times as loud as normal for 1 minute.

  • You cause flames to flicker, brighten, dim, or change color for 1 minute.

  • You cause harmless tremors in the ground for 1 minute.

  • You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.

  • You instantaneously cause an unlocked door or window to y open or slam shut.

  • You alter the appearance of your eyes for 1 minute
 
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One of us could stand behind the bridge, taunting him (me for example) - the others hide in a room on the other side. If the bugbear comes crossing the bridge to get me I'll throw my axes. I certainly won't hurt him that way but it'll keep him distracted while you can gang ip on him from behind and kill him from behind without remorse and with extreme prejudice. :)

Or we just, quickly, prepare the bridge so when he comes crossing we just cut the last ropes and get a huge advantage.

@ravenvii what kind of a bridge are we dealing with? What kind of stream runs below it (how deep, strong etc.)
[doublepost=1491247083][/doublepost]Also, I'm mobile right now so no chance to look the specifics up myself but pretty sure I've a spell/cantrip that lets me do some minor magic tricks - like a little firework or to speak with a different voice..not totally sure about the details though.

The range of your spell is 30 feet so you can make taunting noises 30 feet from your position. You could keep casting the spell to have the taunting move (draw them to where you want them). No need to stand on the bridge or show yourself.

Give your orders and we will follow your lead :).
 
I want to know more about the bridge and its construction and the stream from ravenvii first.
 
There are no streams -- the crevasse is dry.

The bridge is wooden, hastily placed together. It is little more than several planks held together with two ends sitting on opposite sides of the crevasse.

The crevasse is sufficiently deep to hurt if you fall, but it is easy to climb out, so don't expect to get stuck there (or get something else stuck there :) ).
 
So no ropes or else, just wood?

Can I do a [insert appropriate word here] check to see if there is a weak link between those planks on our side of the bridge that a hefty hit with my axe could bring the bridge to collapse?
 
Do we know where the front porch is?

I'm sure we saw the mansion off in the distance from where we had the fight at the tavern.

So no ropes or else, just wood?

Can I do a [insert appropriate word here] check to see if there is a weak link between those planks on our side of the bridge that a hefty hit with my axe could bring the bridge to collapse?

Ravenvii's earlier post seem to say that anyone falling off the bridge could climb out of the crevasse without much difficulty.

Did you want to remove the planks before or after the bugbear crosses ?
 
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So no ropes or else, just wood?

Can I do a [insert appropriate word here] check to see if there is a weak link between those planks on our side of the bridge that a hefty hit with my axe could bring the bridge to collapse?

There's ropes holding the planks together. Your axe isn't going to break it.

A few of you might be able to drag the bridge so that it falls into the crevasse...
 
Are you still waiting on the answers to any questions for Ravenvii ?
nope, just busy and tired ;)

ok, let's try doing this.

I'll drag the goblin into the chamber, gag him and tie him up. I'll throw one of those red robes to Bart - he may want to cloak up with that - who knows. Then I'll slightly cut into the ropes at the far end side of the bridge as well as on the end on our side (but just slightly so that they'd hold on for a moment if a creature the size of a bugbear would enter the bridge). Extremely quickly of course - the others are quite shocked! - because I don't really look the ninja part.

After we all hid behind some rags in the adjoining chamber with drawn out weapons I'll do my little magic trick and loud and clear taunt the bugbear with some terrible name calling in goblin-speak (I can do that, right?) and that he'll never get the big fat sack of gold I just got from that stupid adventurer who died fighting the eyethingy. Something like that.

And then we all wait with big eyes, holdin our breath.

edit: duh. the taunting magically appears to come from the corridor across the stream of course. That was the whole idea..
 
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nope, just busy and tired ;)

ok, let's try doing this.

I'll drag the goblin into the chamber, gag him and tie him up. I'll throw one of those red robes to Bart - he may want to cloak up with that - who knows. Then I'll slightly cut into the ropes at the far end side of the bridge as well as on the end on our side (but just slightly so that they'd hold on for a moment if a creature the size of a bugbear would enter the bridge). Extremely quickly of course - the others are quite shocked! - because I don't really look the ninja part.

After we all hid behind some rags in the adjoining chamber with drawn out weapons I'll do my little magic trick and loud and clear taunt the bugbear with some terrible name calling in goblin-speak (I can do that, right?) and that he'll never get the big fat sack of gold I just got from that stupid adventurer who died fighting the eyethingy. Something like that.

And then we all wait with big eyes, holdin our breath.

edit: duh. the taunting magically appears to come from the corridor across the stream of course. That was the whole idea..
(The bugbear is at the southwest entrance, and will spot you quite easily if you go out to tinker with the bridge. Is that what you intended?)
 
Also, not sure how these things work out if you go along, so I'll just say that once the bugbear ran past us and stepped on the bridge I'll quickly get up and hack into the ropes with my axe so that the bridge, hopefully, collapses when the bug bear is in the middle of it.
[doublepost=1491513134][/doublepost]
(The bugbear is at the southwest entrance, and will spot you quite easily if you go out to tinker with the bridge. Is that what you intended?)

lol nope :D Are we across the stream or on the same side as the bugbear? lost orientation.
 
Also, not sure how these things work out if you go along, so I'll just say that once the bugbear ran past us and stepped on the bridge I'll quickly get up and hack into the ropes with my axe so that the bridge, hopefully, collapses when the bug bear is in the middle of it.
[doublepost=1491513134][/doublepost]

lol nope :D Are we across the stream or on the same side as the bugbear? lost orientation.
Across the crevasse.
 
on the same side, right? So I do as before without the tampering with the bridge part. I'll keep magically taunting him to keep his attention while he's moving onto the bridge so maybe @Moyank24 aka Portia wants to chime in and cut off the ropes after him like a true ninja?! Would be swell!

Erm, now I got myself ninja'd. So I guess best thing we can do is lure the beast away? So I'll do as before without the tampering with the bridge part and the cutting of any ropes or whatnot at whatever moment and just wait him out till he left deeper into the corridor we initially came from and some sort of magical bugbear-taunting and luring comes from.

btw Bugbears are idiots, right?
 
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ravenvii said that falling down would considerably hurt..

..but that's not really working anyway all that great when we're on the same side as the beast. Probably best to lure it away so we can move on forward. Hopefully there isn't a huge ass redbrand party on the other side of the door which would possibly entrap us quite quickly though.
 
..but that's not really working anyway all that great when we're on the same side as the beast.

As far as I understood it, the bugbear is on the opposite side of the bridge from us (the unconscious goblin is on our side of the bridge). The bugbear can however see the bridge and us if we approach the bridge.
[doublepost=1491527694][/doublepost]
Standing by for orders.

You call that standing :).

Do we have a plan ?

 
As far as I understood it, the bugbear is on the opposite side of the bridge from us (the unconscious goblin is on our side of the bridge). The bugbear can however see the bridge and us if we approach the bridge.
[doublepost=1491527694][/doublepost]

You call that standing :).

Do we have a plan ?

Correct. Since there's confusion about your orientation, here's a map:

Untitled.png
 
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Correct. Since there's confusion about your orientation, here's a map:

View attachment 695220

Thank you.

How deep is the crevasse and can someone climb out of it (do we think the bugbear will be seriously hurt if it falls in the crevasse and how hard would it be for the bugbear to climb out) ?

Also, it looks like the Redbrands are in the north west passage while the bugbear and goblins came from the south west passage (i.e. the Redbrands are not with the bugbear/goblins) ?
 
Plaiyng this on the phone is neigh impossible...

Thx ravenvii, that helps a lot.

Couple of missconceptions on my part: I was under the impression that there was only one bridge and that redbrands and goblins were/are in the same direction - only that the redbrands disappeared/send the greenskins to check out whats going on.

Pretty sure though that raven wrote that falling into the steam would hurt (hence it is somewhat deep and would at least take some effort to climb out) but that climbing out certainly is possible.

Hence my plan to send the bugbear downstairs so that he gets a)eventually hurt and b) that we can attack it from above while it climbs back out which would be a smart advantage while c)we could still go back afterwards albeit by climbing in/out.

not sure what to do. Lure away cia magic trick, hoping it doesn't come back too soon? Lure out and fight it? Lure it out and fight it but sending it into the stream before?

How long is the bridge btw?
 
With a grunt, Veit dropped the right leg of the oozing and reeking corpse of the creature. The party has dragged the creature all the way to the other side of the crevasse, down the stairs, and propped its body against the door. The body was heavy, but was not an issue for five able-bodied adventurers.

Eager to spare their noses of further abuse, Bartolomeo and Dale joins Claus out of sight in the storage chamber as Portia scratches the door and scurries out of sight just as it is swung open by an angry Redbrand.

"Agghhhh!" the Redbrand scrambles backwards as the creature's body collapses into the room.

The party hears shouts of disgust and anger as the Redbrands attack the creature. It took them a few stabs before they realized the creature was dead.

You hear more shouting -- you make out the voices of four Redbrands.

More shouting follows, then suddenly silence. You hear the guttural growls of another species -- you are suddenly reminded of Klarg.

Bugbears? Here?

One of them suddenly appears in the southwestern entrance to the crevasse, looking around and growling, its Morningstar out and ready.

"Come, you *********! Search the area!" you hear the Bugbear shout. A goblin appears from behind him. It takes a few timid steps forwards.

"Move, or you will be dinner tonight!" the bugbear shouts, giving the goblin a kick, sending it sprawling. It scrambles to its feet, its face stuck in a look of terror.

It scurries across the bridge, and slowly approaches the storage chamber where the party is hiding. As it approaches, it suddenly spots you hiding in the corners.

"You -- you don't --"

The goblin stares at you in pure terror before toppling over. The goblin has fainted from fright.

@Plutonius @Moyank24 @Huntn @twietee what do you do now?

We heard four Redbrands and now we hear a bugbear and goblins.

I think they are separate groups and the Redbrands might have gone back upstairs (we only hear now the bugbear and goblins). The Bugbear and goblins might have originally been behind the other door.

I'm still leery of us going in from above since it's very open and archers could ruin our day :).

If we can get the bugbear on the bridge, we can fill him full of arrows.

@ravenvii, was the goblin speaking common and which character would have the best chance of imitating it based on skills / stats ?

If imitating the goblin doesn't work, which character has the best chance (skills / stats) of taunting the bugbear to cross the bridge ?

I assumed all these enemy players were in league with one another, otherwise would think it be dangerous for Redbrands to be using theses tunnels, especially with the critter we dispatched?

Thank you.

How deep is the crevasse and can someone climb out of it (do we think the bugbear will be seriously hurt if it falls in the crevasse and how hard would it be for the bugbear to climb out) ?

Also, it looks like the Redbrands are in the north west passage while the bugbear and goblins came from the south west passage (i.e. the Redbrands are not with the bugbear/goblins) ?

If the bugbear fell into the crevasse, how much of an advantage would that grant the party as he tried to crawl out? If we don't want to fight him, luring him away, might be an option, but then where do we go, surprise and fight the Redbrands?
 
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How long is the bridge btw?

Good question.

The Redbrands are on the same side as the bugbear /goblins so I think we will eventually need to cross the bridge ourself if we attack from below.

As I see it, we have two options:
1) Leave the caves and attack the mansion from the surface.
2) Kill the bugbear and continue down here.

I'm in favor of tricking / taunting the bugbear over to our side of the river then killing it when it's by itself.
 
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