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Given the way those damned dice have been rolling, the less left to chance the better. That means no Mage Hand. That means Shocking Grasp over a flailing shortsword.

(Please desist from taking an improper degree of delight in adding to my already considerable confusion.)


So, to @ravenvii, then, it would seem that a brisk trot is in order.

All out sprints are taxing, and, besides, I'm not one of those preternaturally effortlessly elegant Elves, although I have enough of the grace of my race to make a trot effective, balanced and fast: Hence, a brisk loping trot to the other Goblin (30 feet?) and will then proceed to employ the cantrip (yes, @twietee, you wanted some magic, let us see what this does) Shocking Grasp on the aforementioned goblin.

(Given the way those damned dice roll, and have rolled thus far, I'm more than afraid that the dice will ensure that my shortsword slips, misses, merely scratches the goblin after bouncing off, or stabs myself by mistake instead. Yes, it might indeed cause somewhat less lasting harm to our Goblin, but the cantrip stands a slightly better initial chance of some success. I hope.)

You were right behind Claus when you heard shouts and the sound of metal meeting metal beyond the briar thickets. As Claus ran for the unengaged goblin, you run to assist the halfling. Murmuring an incantation of a spell -- that you've learned untold eons ago, and have practiced ad nauseam throughout your training -- you reach out with your right hand as it begins to crackle with electricity --

*** CHECK ***
You automatically get a +2 proficiency bonus on all spells you cast, plus that intelligence of yours, so that's a 5. The goblin has an AC of 14, so you need a 9 or better:

Syllin: 12

It's a hit! And now for damage -- the spell has a damage output of 1d8, so:

Syllin: 6

The goblin now has 1 hp.
*** CHECK ***

-- and grasp the goblin on the arm holding the shield, releasing a shock that sends the goblin flying backwards, landing on its back, electricity coursing through its body.

>>> And it's now your turn, @Don't panic -- you likely know exactly what to do :)
 
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* i advance towards the crackling goblin and initially ready my great axe, but then seeing the sorry state of the poor sap i switch to the scimitar and try to knock out the goblin using the flat side.

> Nicely done! You got that one down good, Syllin!
Now the wretched creature only needs a little extra nudging...​
 
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* i advance towards the crackling goblin and initially ready my great axe, but then seeing the sorry state of the poor sap i switch to the scimitar and try to knock out the goblin using the flat side.

> Nicely done! You got that one down good, Syllin!
Now the wretched creature only needs a little extra nudging...​
You ran into the blind just as the goblin flew backwards with an blast of electricity. You quickly approach the goblin and unsheathe the goblin scimitar, you -- ignoring the irony -- aim the flat side of the scimitar at the goblin's head, hoping to knock it out --

*** CHECK ***
You get a +5 on melee weapons, so you need a 9:

Bartholomeus: 8

Sorry.
*** CHECK ***

-- but it somehow managed the strength to rise its shield to cover its face at the very last moment, and your scimitar glanced off harmlessly.

>>> @Moyank24 it's your turn once again. What do you do?
 
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You were right behind Claus when you heard shouts and the sound of metal meeting metal beyond the briar thickets. As Claus ran for the unengaged goblin, you run to assist the halfling. Murmuring an incantation of a spell -- that you've learned untold eons ago, and have practiced ad nauseam throughout your training -- you reach out with your right hand as it begins to crackle with electricity --

*** CHECK ***
You automatically get a +2 proficiency bonus on all spells you cast, plus that intelligence of yours, so that's a 5. The goblin has an AC of 14, so you need a 9 or better:

Syllin: 12

It's a hit! And now for damage -- the spell has a damage output of 1d8, so:

Syllin: 6

The goblin now has 1 hp.
*** CHECK ***

-- and grasp the goblin on the arm holding the shield, releasing a shock that sends the goblin flying backwards, landing on its back, electricity coursing through its body.

>>> And it's now your turn, @Don't panic -- you likely know exactly what to do :)

Excellent. A helpful throw of the dice, and - better still - a successful hit. (More successful, I suspect than might have been managed with my shortsword….)

Muttering to myself: "The quill is mightier than the sword" - and adding, sotto voce, even more quietly, "I hope." (This is a spell that appears sometimes in a strange and slightly antique form of the Garamond font that I am rather partial to, but it only appears to the literate, among whom, alas, cannot be counted our goblin foes).


* i advance towards the crackling goblin and initially ready my great axe, but then seeing the sorry state of the poor sap i switch to the scimitar and try to knock out the goblin using the flat side.

> Nicely done! You got that one down good, Syllin!
Now the wretched creature only needs a little extra nudging...​

Thank you, Ser Bartolomeus.
[doublepost=1457376104][/doublepost]
You ran into the blind just as the goblin flew backwards with an blast of electricity. You quickly approach the goblin and unsheathe the goblin scimitar, you -- ignoring the irony -- aim the flat side of the scimitar at the goblin's head, hoping to knock it out --

*** CHECK ***
You get a +5 on melee weapons, so you need a 9:

Bartholomeus: 8

Sorry.
*** CHECK ***

-- but it somehow managed the strength to rise its shield to cover its face at the very last moment, and your scimitar glanced off harmlessly.

>>> @Moyank24 it's your turn once again. What do you do?

Is one allowed a quiet word, one which may take the form of a muttered curse?
 
You ran into the blind just as the goblin flew backwards with an blast of electricity. You quickly approach the goblin and unsheathe the goblin scimitar, you -- ignoring the irony -- aim the flat side of the scimitar at the goblin's head, hoping to knock it out --

*** CHECK ***
You get a +5 on melee weapons, so you need a 9:

Bartholomeus: 8

Sorry.
*** CHECK ***

-- but it somehow managed the strength to rise its shield to cover its face at the very last moment, and your scimitar glanced off harmlessly.

>>> @Moyank24 it's your turn once again. What do you do?

I should be shortswording this dude, right?
 
*shaking his head, to no one in particular
> Gods, I hate it when they don't realize what is best for them
*directly to the goblin, in common:
>I was making you a favor, you idiot!
@Moyank24, since we are ganging up on him, you can use your Sneak Attack ability (if you want, you don't have to), which deals an extra 1d6 of damage
[doublepost=1457376967][/doublepost]


since the Shocking Grasp was successful, the goblin cannot react until the start of his next turn, so if Portai wanted to attack and disengage (provided the goblin is still conscious after that), she can do it without allowing the goblin an Attack of Opportunity
 
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*shaking his head, to no one in particular
> Gods, I hate it when they don't realize what is best for them
*directly to the goblin, in common:
>I was making you a favor, you idiot!
@Moyank24, since we are ganging up on him, you can use your Sneak Attack ability (if you want, you don't have to), which deals an extra 1d6 of damage
[doublepost=1457376967][/doublepost]


since the Shocking Grasp was successful, the goblin cannot react until the start of his next turn, so if Portai wanted to attack and disengage (provided the goblin is still conscious after that), she can do it without allowing the goblin an Attack of Opportunity

Ok, thanks.

Tell me if I'm doing this correctly! Do I need to put in my instructions to attack and disengage?

Raven: Sneak Shortsword Attack! (Attack and disengage!)
 
Hey! Leave one for me for a change!
[doublepost=1457378263][/doublepost]Also, didn't we receive any experience points for the first encounter?
 
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Ok, thanks.

Tell me if I'm doing this correctly! Do I need to put in my instructions to attack and disengage?

Raven: Sneak Shortsword Attack! (Attack and disengage!)
You jump in for a second jab as the goblin blocked Bartholomeus' strike --

*** CHECK ***
Same deal -- you have a +5 bonus, so it's 9 or bust:

Portia - 20

Oookay, so I'm not bothering with the damage roll, because the goblin only has 1 hp. It's now dead.
*** CHECK ***

-- and drove the blade into the goblin's throat. Blood flowed from its throat and mouth as the goblin thrashed, clutching to the last strand of life. Eventually the blood drowned him, and he became still.

>>> the battle is over. Not bad, eh? Onwards into the cave with you!
 
Hey! Leave one for me for a change!
[doublepost=1457378263][/doublepost]Also, didn't we receive any experience points for the first encounter?

Never fear, Master Veit.

This is because I am of the firm belief (as the Goblin we left trussed to a tree so kindly reminded us in a wild speech full of imprecations, curses, and hurled insults) that a hideout full of a great many such…….individuals awaits us…...
 
just a little expanding on Portia's awesome attack:

the goblin had only 1hp left, so he basically was always going to die if the hit was successful, since the shorsword deal 1d6+3 damage (or 4-9 damage).

in this case, Portia was using a Sneak Attack (because of our assistance next to her), which adds 1d6, bringing the total damage to 2d6+3, (or 5-15 damage).

furthermore, she rolled a natural 20, which means a "critical hit" (or a "crit' in DnD jargon). this has two effects: it is an automatic hit, regardless of Armor Class (so if the goblin had AC 21, it would still have been a hit) AND it doubles the dice damage (including those of the sneak attack!!). Thus, her damage on this roll would have been 4d6+3 (modifiers do not double), making a devastating attack in the 7-27 range!!!
awesome indeed :D
 
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*crawls up from under the rock*

Well well, who would have thought? that was unexpected halfling...

*starts looting the goblin lying nearby*
 
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*Looking down at Master Veit busy looting, and thinking morosely to myself:

"It is not just that looting is distasteful, nor is it that a cavern full of irate goblins may well decide that this needs a robust response - if they do even deign to notice us in the middle of their carousing and wassailing which is clearly a welcome source of distraction - but the fact that the probably illiterate goblin is most unlikely to have anything - such as fine ink - that could come in useful when adding stuff and spells my books of lore and learning…………"*
 
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You grab a scimitar, shield and a longbow. [Add those to your inventory in the character sheet post!]

Sorry but I probably missed it: what's the limit of how much we can carry?

And I assume we can sell this stuff once we get an opportunity.
[doublepost=1457382342][/doublepost]I go to the entrance and keep guarding it while my friends carefully and silently check out the spot.
 
Oh ja, I forgot to say: By guarding I meant I peek into it to see if there is anything threatening or noteworthy happening inside.
 
>>> @Plutonius @twietee @Moyank24 @Scepticalscribe @Don't panic you are all in the blind along with two dead goblins. One goblin has been looted. The cavern entrance lies directly ahead and slightly to the left. As far as you could tell, it is very dark, with no illumination. (those with darkvision can see just fine, however). What do you do?

I loot the other goblin and give the proceeds to Veit to carry.

Speaking to the party: We all risked our lives on this endeavor so we will all share in the rewards. I suggest we let Veit carry what loot we find since he is a cleric of a good religion so he can be trusted to do a fair accounting.

Speaking to Veit: Could you please place a light spell on my sword.
 
Yes, yes you can trust me! Better let the dwarf carry all your sox too while you're at it!

Just kidding. I have a reasonable rate.
 
Well, @ravenvii, if some of us are able to see perfectly well, (if not in full glorious three dimensional technicolour) just what do those of us with Darkvision - that is myself and Master Frostbeard - actually see?

Then, we can offer some guidance and possible suggestions to our comrades in arms.
 
Well, @ravenvii, if some of us are able to see perfectly well, (if not in full glorious three dimensional technicolour) just what do those of us with Darkvision - that is myself and Master Frostbeard - actually see?
You peer into the mouth of the cave. You see a tunnel that runs into the cave and turns to the right. You see that the tunnel has a entrance on its right side approximately ten feet into the cave, as well as another hole on its left approximately 20 feet further inside. You see also that, once adjusted, normal eyes could see the surroundings approximately 30 feet into the tunnel, but beyond that, darkvision, or a light source, is required to navigate the tunnels.
 
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