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What happens in this cave stays in this cave!


time for another pedantic post:

Veit, (@twietee), earlier on you were asking why wouldn't you just use 'Sacred Flame' vs a weapon ranged attack as a matter of course. Compared-for example- to your throwing Handaxes.

this situation is a good example of when the handaxe is a slightly better technical choice.


damage: the Handaxe is 1d6+2, Sacred Flame is 1d8.
While both have a max of 8, the cantrip has a minimum of 1, the axe a minimum of 3 (1+2).
in this case it means that if you target the wounded wolf with the axe, you are guaranteed a kill, whereas with the spell the wolf still survive (barely) on a roll of 1 or 2.


Hitting the target: you are really good with the Handaxes, so you get a +4 modifier. Wolves have an AC of 13, so you need a 9 or more (on a d20) to hit the wolf. you miss with 8 or lower.
Sacred Flame is a spell (cantrip) that is used against a save. it means you cast it and the target tries to scramble out of the way. The AC of the target is irrelevant, but their dexterity matters. to avoid the burn they must succeed on a Dexterity saving throw of 13 (from you character sheet). Wolves have +2 dexterity, so they save by rolling an 11 or higher (on a d20), while they are hit if they roll 10 or lower.

thus, the axes have a slighter better chance to hit, and if they do they cause a little more damage on average, and in this case they guarantee the kill.

conversely, a situation where the cantrip is much better is an enemy with high AC or low dexterity, or when they are more than 20ft away

thanks, but my intention was partly to convince the dm that flamable fur should give my dmg output a +2 ;)

Anyway, throwing my handaxe after that female wolf who looks like she could have munched my cousin Gundren. "Eat that bi***!"
[doublepost=1457507808][/doublepost]btw. this game is pegi 18, right?!
 
*To myself: Occasionally, my Darkvision enhanced eyes and superior Eleven auditory senses allow me to see and hear rather more than I might wish to.

However, a reluctant and gloomily practical acknowledgement, which takes the form of an even more muted murmur allows that wolf fur - which one of my occasionally less than enlightened comrades, yes Master Veit, wished to see alight - perhaps he likes the sight of flames - makes for a rather warm cover, as coat, blanket, warm collar, or hat in otherwise icy climes.

Not that we will have the time to engage personal tailors for such matters, here…...*
 
*To myself: Another murmured aside: Even when spoken in a soft whisper, sotto voce, my comrades appear to embrace bloodthirsty combat and delight in…….pure gore.

Against chained wolves? When another - better equipped foe - who will not be chained - undoubtedly awaits us?

When - assuming they are capable of lending an ear to howling proceedings - we can expect to see goblins in numbers tumbling from yonder cavern opening faces alight with an insane gleeful bloodlust and avid for our imminent destruction.

Might I sincerely express the hope that we do not expend much by way of material resources (weapons, energy) on quieting the wolves. Moreover, once we successfully silence, or otherwise neutralise the alpha wolf, it is likely that the remainder will be somewhat more subdued as they will have looked to his (or her) leadership.*

The Wind whistles such a young but wise elf this is... The ensuing ruckus, so much for stealth. ;)
 
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What happens in this cave stays in this cave!




thanks, but my intention was partly to convince the dm that flamable fur should give my dmg output a +2 ;)

Anyway, throwing my handaxe after that female wolf who looks like she could have munched my cousin Gundren. "Eat that bi***!"
[doublepost=1457507808][/doublepost]btw. this game is pegi 18, right?!
You loosed one of your handaxes, aimed and sent it spinning towards the leftmost wolf --

*** CHECK ***
13 needed; you have +4 with the handaxe, so you need 9:

Veit: 14

It's a hit! The damage is...

Veit: 2

... plus 2, so 4 total. Wolf 1 now has 7 hp left.
*** CHECK ***

-- and it struck, and remained, in the wolf's right shoulder. This did not seem to slow the wolf down however -- the wolf howled and then snarled and thrashed even more rabidly trying to break free of the chains.

>>> @Moyank24 you're up!
 
*To myself: A probably mortally wounded wolf, undoubtedly maddened with pain………yet spurred to frothing fury, - notwithstanding that handaxe buried - I'm sure quite painfully - in its shoulder - but yet quite determined to defend the pack….stand its ground……alert its owners…..speaking of owners:

Are the ears of those goblins in that other cavern completely stoppered, - perhaps with excess wax - I ask rhetorically? Even goblins devoted to the raucous joys of the copious consumption of the products of the grape and the grain, carousing and wassailing, drinking and fighting, killing and dismembering……..must, perchance, hear some faint echo of wolfish howls………….

Sigh. So much for our er, plan, to make a discreet entrance, and so much, indeed, for our fabled skills of surreptitious sneaking...

Something tells me, a softly spoken voice in my mind, that my small skill in 'Animal Handling' might not be of much benefit in this unfolding situation.'*
 
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* gazing sideways at syllin's perplexed and disappointed expression*
> I do realize this appears to be a tad on the distasteful side, but it would have been a tall order to risk a rabid pack of wolves suddenly charging us from behind, and be caught between them and whatever lies ahead.
Unless you have a way to becalm the last one of the wolves, i think we better dispatch of them as soon as possible and move ahead with our quest to free the prisoners and gather information.
and if your resolve needed steeling, I would like to remind you what fate welcomed poor Belaver, and what still awaits for Gundren and his companion​
 
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Hm. Syllin is more than a bit perplexed and disappointed.

Syllin is also keeping a worried Darkvision enhanced eye on, - and a sharply honed Elven ear keenly cocked for - unwelcome noises and sights which may emerge form the mouth of a certain cavern further up the tunnel.

However, even Syllin's superb hearing faces some slight challenge in separating what might be the ugly sound of curses and oaths screamed in guttural Goblindegook over the racket we are currently making with ascending wolfish spine chilling howls drowning out the lot.

*Steals a brief, swift glance at the unfolding drama of delighted dwarves, nobles, warriors, halflings and maddened wolves, and returns to watching that damned hole further up the dimly lit tunnel which I can see clearly.

So. We have three wolves: One definitely dead, one probably mortally wounded though its stressed multi-tasking wolf brain does not appear to have fully processed that fact yet, and one straining at the leash, eager to attack (we think), but still chained. And howling. Hm.*
 
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Hm. Syllin is more than a bit perplexed and disappointed.

Syllin is also keeping a worried Darkvision enhanced eye on, - and a sharply honed Elven ear keenly cocked for - unwelcome noises and sights which may emerge form the mouth of a certain cavern further up the tunnel.

However, even Syllin's superb hearing faces some slight challenge in separating what might be the ugly sound of curses and oaths screamed in guttural Goblindegook over the racket we are currently making with ascending wolfish spine chilling howls drowning out the lot.

*Steals a brief, swift glance at the unfolding drama of delighted dwarves, nobles, warriors, halflings and maddened wolves, and returns to watching that damned hole further up the dimly lit tunnel which I can see clearly.

So. We have three wolves: One definitely dead, one probably mortally wounded though its stressed multi-tasking wolf brain does not appear to have fully processed that fact yet, and one straining at the leash, eager to attack (we think), but still chained. And howling. Hm.*

Let's not forget that a round of combat is 6 seconds, everybody do something in that 6 seconds.

Everything happened at the same time, So there's a good possibility that those howls will resonate less than 6 seconds.

This information was for SS.

For Syllin, every second can be eons, since her intellect see beyond mere humans, so the reasoning and thinking are right to the point you want them :cool:
 
Let's not forget that a round of combat is 6 seconds, everybody do something in that 6 seconds.

Everything happened at the same time, So there's a good possibility that those howls will resonate less than 6 seconds.

This information was for SS.

For Syllin, every second can be eons, since her intellect see beyond mere humans, so the reasoning and thinking are right to the point you want them :cool:

*Muses to self: Thank you.

Ah, a thoughtful treatise about how time is perceived differently depending on your perspective, seemingly elongating in an unusually elastic manner?

Perchance, I may have read something along those lines somewhere, in an obscure text, containing strange but compellingly interesting equations, written - it was said - by an engaging individual with a head of dark curly unruly hair, a bristling moustache, and a charming disposition.

However, those howls are still ringing in my ears, drowning out both conversation, and any curses that may be directed our way,………

Still, if this be true, it remains a slim possibility that wassailing goblins may remain blissfully unaware of our presence.*
 
You loosed one of your handaxes, aimed and sent it spinning towards the leftmost wolf --

*** CHECK ***
13 needed; you have +4 with the handaxe, so you need 9:

Veit: 14

It's a hit! The damage is...

Veit: 2

... plus 2, so 4 total. Wolf 1 now has 7 hp left.
*** CHECK ***

-- and it struck, and remained, in the wolf's right shoulder. This did not seem to slow the wolf down however -- the wolf howled and then snarled and thrashed even more rabidly trying to break free of the chains.

>>> @Moyank24 you're up!

So, I'm thinking I have to clean up Veit's mess and finish this sucker off?
 
Can I shortsword him? Or do I have to stay a distance away and use my shortbow?

your call, but if you attack with the sword, then the wolf can attack you back when it is its turn, even if it is chained. in fact both of them will attack you, since they are next to each other.
your sword and bow have exactly the same stats.
 
If I was there in more than as a wind personality , ;)I would have considered there are a few of us, and possibly many of them, that the group decided that stealth was of value and when the alarm dogs were set off, the stealth aspect was blown and at that point since you can't trust anything the goblin told us, so all bets are off and to continue would be a complete roll of the dice. There could be 3 goblins in there or 20. Does the party roll a 1 or a 20? So do you feel lucky punk?

If I was a dwarf related to the prisoner(s) maybe I'd be willing to risk my neck on unknown odds, but as a stranger hired to escort a wagon for my big payday of 10 gold, rescue missions in deep dark caves with limited avenues of escape and possibly becoming easily disoriented, were not part of the job description especially not knowing the odds (although I'm scheduled to be a dwarf myself). :D
 
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Now I've not forgotten this is a game, and if I was a dwarf related to the prisoner(s) maybe I'd be willing to risk my neck on unknown odds, but as a stranger hired to escort a wagon for my big payday of 10 gold, rescue missions in deep dark caves were not part of the job description especially not knowing the odds (although I'm scheduled to be a dwarf myself). :D

Or a hero of the people. Besides, you may be a prisoner here and we need to get you into the game (Veit is too smug as our only healer :D).
 
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Hey, watch your tongue Claus!

At least until there comes another cleric along our way..
 
your call, but if you attack with the sword, then the wolf can attack you back when it is its turn, even if it is chained. in fact both of them will attack you, since they are next to each other.
your sword and bow have exactly the same stats.


i.e. Shoot it :).

Thanks! :D

Raven: Roll the good dice please!

Shortbow is up and ready to do what Veit couldn't!
 
Thanks! :D

Raven: Roll the good dice please!

Shortbow is up and ready to do what Veit couldn't!
You take a step and raise your shortbow and take aim at the leftmost wolf. You draw, and let loose an arrow --

*** CHECK ***
Beat 13; you got +5, so you need 8:

Portia: 3

Nope.
*** CHECK ***

-- and the arrow flew over the wolf and landed in the rubble on the other side of the room.

>>> @Scepticalscribe you're up!
 
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You take a step and raise your shortbow and take aim at the leftmost wolf. You draw, and let loose an arrow --

*** CHECK ***
Beat 13; you got +5, so you need 8:

Portia: 3

Nope.
*** CHECK ***

-- and the arrow flew over the wolf and landed in the rubble on the other side of the room.

>>> @Scepticalscribe you're up!

Aloud: Good grief.

*To myself: Are these warriors in whose company I inexplicably find myself unaccountably unable to wield an axe or arrow against a chained antagonist with any degree of killing accuracy?

We are making heavy weather of dealing with three chained creatures, one of which is dead, one of whom much injured, and one straining at its leash.

Time to mull over the reluctant use of magic against a chained creature - and no, I am not about to head into battle with a wolf's snapping jaws while wielding a short sword, though I have some proficiency in the weapon - as I am rather attached to my arm, or rather, it is to me.*

Speaks aloud, as though thinking aloud: Now, time perhaps to contemplate a cantrip or two. There is Ray of Frost - that was tried before with limited success, I seem to recall - although a chained target might offer a more promising outcome - or then, there is Fire Bolt……I doubt that Shocking Grasp is what we are after, here.

Hm. Any thoughts, my comrades in arms, which might be more appropriate, Fire or Ice for a lunging wolf?
 
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