why? i thought we'd go clubbing next!

time for another pedantic post:
Veit, (@twietee), earlier on you were asking why wouldn't you just use 'Sacred Flame' vs a weapon ranged attack as a matter of course. Compared-for example- to your throwing Handaxes.
this situation is a good example of when the handaxe is a slightly better technical choice.
damage: the Handaxe is 1d6+2, Sacred Flame is 1d8.
While both have a max of 8, the cantrip has a minimum of 1, the axe a minimum of 3 (1+2).
in this case it means that if you target the wounded wolf with the axe, you are guaranteed a kill, whereas with the spell the wolf still survive (barely) on a roll of 1 or 2.
Hitting the target: you are really good with the Handaxes, so you get a +4 modifier. Wolves have an AC of 13, so you need a 9 or more (on a d20) to hit the wolf. you miss with 8 or lower.
Sacred Flame is a spell (cantrip) that is used against a save. it means you cast it and the target tries to scramble out of the way. The AC of the target is irrelevant, but their dexterity matters. to avoid the burn they must succeed on a Dexterity saving throw of 13 (from you character sheet). Wolves have +2 dexterity, so they save by rolling an 11 or higher (on a d20), while they are hit if they roll 10 or lower.
thus, the axes have a slighter better chance to hit, and if they do they cause a little more damage on average, and in this case they guarantee the kill.
conversely, a situation where the cantrip is much better is an enemy with high AC or low dexterity, or when they are more than 20ft away
*To myself: Another murmured aside: Even when spoken in a soft whisper, sotto voce, my comrades appear to embrace bloodthirsty combat and delight in…….pure gore.
Against chained wolves? When another - better equipped foe - who will not be chained - undoubtedly awaits us?
When - assuming they are capable of lending an ear to howling proceedings - we can expect to see goblins in numbers tumbling from yonder cavern opening faces alight with an insane gleeful bloodlust and avid for our imminent destruction.
Might I sincerely express the hope that we do not expend much by way of material resources (weapons, energy) on quieting the wolves. Moreover, once we successfully silence, or otherwise neutralise the alpha wolf, it is likely that the remainder will be somewhat more subdued as they will have looked to his (or her) leadership.*
You loosed one of your handaxes, aimed and sent it spinning towards the leftmost wolf --What happens in this cave stays in this cave!
thanks, but my intention was partly to convince the dm that flamable fur should give my dmg output a +2
Anyway, throwing my handaxe after that female wolf who looks like she could have munched my cousin Gundren. "Eat that bi***!"
[doublepost=1457507808][/doublepost]btw. this game is pegi 18, right?!
Hm. Syllin is more than a bit perplexed and disappointed.
Syllin is also keeping a worried Darkvision enhanced eye on, - and a sharply honed Elven ear keenly cocked for - unwelcome noises and sights which may emerge form the mouth of a certain cavern further up the tunnel.
However, even Syllin's superb hearing faces some slight challenge in separating what might be the ugly sound of curses and oaths screamed in guttural Goblindegook over the racket we are currently making with ascending wolfish spine chilling howls drowning out the lot.
*Steals a brief, swift glance at the unfolding drama of delighted dwarves, nobles, warriors, halflings and maddened wolves, and returns to watching that damned hole further up the dimly lit tunnel which I can see clearly.
So. We have three wolves: One definitely dead, one probably mortally wounded though its stressed multi-tasking wolf brain does not appear to have fully processed that fact yet, and one straining at the leash, eager to attack (we think), but still chained. And howling. Hm.*
Let's not forget that a round of combat is 6 seconds, everybody do something in that 6 seconds.
Everything happened at the same time, So there's a good possibility that those howls will resonate less than 6 seconds.
This information was for SS.
For Syllin, every second can be eons, since her intellect see beyond mere humans, so the reasoning and thinking are right to the point you want them![]()
You loosed one of your handaxes, aimed and sent it spinning towards the leftmost wolf --
*** CHECK ***
13 needed; you have +4 with the handaxe, so you need 9:
Veit: 14
It's a hit! The damage is...
Veit: 2
... plus 2, so 4 total. Wolf 1 now has 7 hp left.
*** CHECK ***
-- and it struck, and remained, in the wolf's right shoulder. This did not seem to slow the wolf down however -- the wolf howled and then snarled and thrashed even more rabidly trying to break free of the chains.
>>> @Moyank24 you're up!
So, I'm thinking I have to clean up Veit's mess and finish this sucker off?
Yep, so what do you do ?
Can I shortsword him? Or do I have to stay a distance away and use my shortbow?
your call, but if you attack with the sword, then the wolf can attack you back when it is its turn, even if it is chained. in fact both of them will attack you, since they are next to each other.
your sword and bow have exactly the same stats.
Now I've not forgotten this is a game, and if I was a dwarf related to the prisoner(s) maybe I'd be willing to risk my neck on unknown odds, but as a stranger hired to escort a wagon for my big payday of 10 gold, rescue missions in deep dark caves were not part of the job description especially not knowing the odds (although I'm scheduled to be a dwarf myself).![]()
your call, but if you attack with the sword, then the wolf can attack you back when it is its turn, even if it is chained. in fact both of them will attack you, since they are next to each other.
your sword and bow have exactly the same stats.
i.e. Shoot it.
Thanks!
Raven: Roll the good dice please!
Shortbow is up and ready to do what Veit couldn't!
and you call yourself a rogue. Sneak into the room and steal the wolves bone they were gnawing on.
Or a hero of the people. Besides, you may be a prisoner here and we need to get you into the game (Veit is too smug as our only healer).
You take a step and raise your shortbow and take aim at the leftmost wolf. You draw, and let loose an arrow --Thanks!
Raven: Roll the good dice please!
Shortbow is up and ready to do what Veit couldn't!
You take a step and raise your shortbow and take aim at the leftmost wolf. You draw, and let loose an arrow --
*** CHECK ***
Beat 13; you got +5, so you need 8:
Portia: 3
Nope.
*** CHECK ***
-- and the arrow flew over the wolf and landed in the rubble on the other side of the room.
>>> @Scepticalscribe you're up!