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note: the way i read the 'light' cantrip, if Veit casts it again, for example on something of Portia's, the previous spell on Claus's sword would terminate. it doesn't mean that would be more useful this way at the moment, but something to remember.
also, we have torches (Veit Claus) and a hooded lantern (portia), so those are always an option

Good point. Veit, don't cast light on Portia's weapon. It's light up there but dark down here.
 
Do goblins have dark vision?

I just would like to maximize portia's chances to sneak up there undetected - I think that would be my top priority, I'm assuming she needs both hands to get up there so a dagger or short sword within her belt will help but a lantern seems to be more of a disadvantage while climbing.

I don't see the difference whether we have a lantern down here or a glowing sword.

But maybe I'm imagening the whole thing incorrectly and it's more of a cake walk up there..
 
Do goblins have dark vision?

I just would like to maximize portia's chances to sneak up there undetected - I think that would be my top priority, I'm assuming she needs both hands to get up there so a dagger or short sword within her belt will help but a lantern seems to be more of a disadvantage while climbing.

I don't see the difference whether we have a lantern down here or a glowing sword.

But maybe I'm imagening the whole thing incorrectly and it's more of a cake walk up there..
yes, they have dark vision
we can certainly lit a torch down here for the time being, and you can put light on something of Portia's if she wants, but didn't @ravenvii say there was some light filtering from the chimney? she might not need an additional source of light. and of course, staying in the shades should improve her stealth.


Speaking of 'Light', it can also be used in a tricky and useful ways.
Say Claus is carrying the lighted sword and we approach a group of goblins. the light helps, but also makes him a target. if Veit uses the cantrip to light one of the goblin's swords/helm/something (this require a dext check by the enemy) or object next to them, this might distract or blind them, makes Claus less of a target and the goblins a better target for a ranged attack.
 
yes, they have dark vision
we can certainly lit a torch down here for the time being, and you can put light on something of Portia's if she wants, but didn't @ravenvii say there was some light filtering from the chimney? she might not need an additional source of light. and of course, staying in the shades should improve her stealth.


Speaking of 'Light', it can also be used in a tricky and useful ways.
Say Claus is carrying the lighted sword and we approach a group of goblins. the light helps, but also makes him a target. if Veit uses the cantrip to light one of the goblin's swords/helm/something (this require a dext check by the enemy) or object next to them, this might distract or blind them, makes Claus less of a target and the goblins a better target for a ranged attack.

Agreed.

Let's put it this way: @ravenvii , would it be of an advantage for Portia to have some additional light (could I cast a dim light as well?) or is the light coming from above totally sufficent for her? I'm thinking dis-/advantages re dice roll for her here.

I was imagining a steep and small hole where you could see some light way up the cave, but if it's just a few meters to climb, that'd be a totally different thing, agreed.
 
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come on Portia, off you go!

Chim chim-in-ey, chim chim-in-ey
Chim chim cher-ee!
A halfling is as lucky, as lucky can be
Chim chim-in-ey, chim chim-in-ey
Chim chim cher-oo!
Good luck will rub off when I shakes 'ands with you
Or blow me a kiss,
and that's lucky too!​
 
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A question to @ravenvii: Our resident nobleman (namely, Count Bartholomeus, - aka @Don't panic) has requested that I invoke the Prestidigitation Cantrips that he will meet his Maker and/or Enemies/Opponents (Worthy and Unworthy) attired in cleaner threads a manner more suitable to his standing and station in life.

While I have little objection - in principle - to indulging the harmless requests and idiosyncratic whims of some of my comrades on this quest, I do wonder whether 1) this can only be cast during my turn, or 2) whether I can simply announce with a swift flick of the wrist that I have invoked the cantrip of Prestidigitation to remove the stains on Count Lochaber's raiment? If the latter, let us say that it has been done - with my usual quiet murmur to invoke the spell.
 
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A question to @ravenvii: Our resident nobleman has requested that I invoke the Prestidigitation Cantrips that he will meet his Maker and/or Enemies/Opponents (Worthy and Unworthy) attired in cleaner threads a manner more suitable to his standing and station in life.

While I have objection - in principle - to indulging the harmless requests and idiosyncratic whims of some of my comrades on this quest, I do wonder whether 1) this can only be cast during my turn, or 2) whether I can simply announce with a swift flick of the wrist that I have invoked the cantrip of Prestidigitation to remove the stains on Count Lochaber's raiment? If the latter, let us say that it has been done - with my usual quiet murmur to invoke the spell.

turns only exist during combat. you can do pretty much what you want the rest of the time, (except in some cases you would have to wait for the DM to tell you the effects, if needed). in this case, this use of the cantrip is automatic.

>Well, thank you very much, Syllin, I am much obliged!
it is so much more becoming to march into troubles in a clean shirt!​
 
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turns only exist during combat. you can do pretty much what you want the rest of the time, (except in some cases you would have to wait for the DM to tell you the effects, if needed). in this case, this use of the cantrip is automatic.

>Well, thank you very much, Syllin, I am much obliged!
it is so much more becoming to march into troubles in a clean shirt!​

My pleasure.

However, doubtless, circumstances, - the circumstances of our quest and where we are going - or certain elements (battle, blood, bludgeoning, gore, goblins, mess, muck, mud, animal carcasses, goblin underwear of questionable cleanliness, cascading rocks, rubble, slimy stones, untended weapons……ash….charcoal…..stains…) whether anticipated or not, will all successfully conspire to wreck that nice, fresh, feeling bestowed by the donning of crisp, clean linen.
 
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Raven: can i sneak into the hole and check out what's what?
You go into the fissure and begin to climb up the shaft. You note that the shaft is approximately 30 feet long.

*** CHECK ***
You move at a speed of 25 feet per turn, and move up the shaft at half speed, so it will take you three turns to get to the top. You will need to roll a Strength (Athletics) check for every turn. A 10 or above means you move up. A roll of 6-9 means you do not move and need to roll again. A roll below 5 means you fall down and take 1d6 damage per 10 feet. You have a -1 modifier for Athletics.

Portia: 4

You didn't get anywhere.
*** CHECK ***

You were only able to climb up a foot before quickly losing your grip and sliding down.
 
You go into the fissure and begin to climb up the shaft. You note that the shaft is approximately 30 feet long.

*** CHECK ***
You move at a speed of 25 feet per turn, and move up the shaft at half speed, so it will take you three turns to get to the top. You will need to roll a Strength (Athletics) check for every turn. A 10 or above means you move up. A roll of 6-9 means you do not move and need to roll again. A roll below 5 means you fall down and take 1d6 damage per 10 feet. You have a -1 modifier for Athletics.

Portia: 4

You didn't get anywhere.
*** CHECK ***

You were only able to climb up a foot before quickly losing your grip and sliding down.

Those damed dice again….

Mind you, those strange stats suggest that not all of us will enjoy the lissom advantages of those gifted by nature and nurture and life experience to explore cracks, nooks crannies and dark, dismal caverns.

If it takes Portia three turns (dice and dodgy divinities willing), it may take the rest of us (eclipsing dwarves, who seem to have evolved and been built for the type of activity and endeavour) oh - all of half a baker's dozen or so turns to successfully ascend. If that is what we should be about….
 
Would it be prudent to keep a Darkvision enhanced and watchful eye on that other cavern opening?

Also, I do wonder about the climbing abilities of goblins. Are these individuals who able to scurry and scramble about effortlessly?

That is, as in more effortlessly than out halflings, or dwarves, who have long honed the necessary skills, - in the case of dwarves - the acquisition of such climbing and mining skills seems to be no small part of their genetic heritage and wider culture?

Otherwise, it is entirely possible that they may have devised some other means of entry and egress for themselves. Something which may either help or hinder us.
 
@ravenvii, climb up the hole. When I get to the top, drop a rope.
better borrow that rope from portia first, then :)

>wait master fletcher!
You might want to take this with you,​
*the count whispers to claus, while picking the coil of rope secured on top of portia's backpack
> and let me Help you getting a leg up that climb
Ooumph! Boy! Methink you should easy up on the porkpies!​

I HELP Master fletcher climbing, which should give him an advantage on the first check. Then i position myself to break his fall should it happen.

@Scepticalscribe , once the rope is in place (assuming it can be secured), the climb should not require any strenght check anymore, or much easier ones, depending on raven's take.
 
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Otherwise, it is entirely possible that they may have devised some other means of entry and egress for themselves. Something which may either help or hinder us.
Well, this appears to be mostly a garbage chute, so i don't think is tge goblin normal way
That would be the main passage, where the stream is coming from, which goes straight ahead from the doghouse, or possibly the other small tunnel on the right that raven described (the one you have been checking all the time)
This chute might or might not be used as a passage at all. Or It could be too narrow for us to squeeze through.
 
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Well, this appears to be mostly a garbage chute, so i don't think is tge goblin normal way
That would be the main passage, where the stream is coming from, which goes straight ahead from the doghouse, or possibly the other small tunnel on the right that raven described (the one you have been checking all the time)
This chute might or might not be used as a passage at all. Or It could be too narrow for us to squeeze through.

Very possibly it is a garbage chute; the only reason to consider investigating it, is that the goblins, who had guarded the mouth entrance, seem to have gone to considerable lengths to conceal and protect it; it is entirely possible that they may have something there which they would prefer remain undiscovered.

However, that begs a few other questions.

We would be wise to recall what our foul-mouthed captive had said to us; he reminded us that the captives - including Gudrun Rockseeker, and Salidar Hallwinter- and maps - had been taken to the Castle, but suggested that what he had described as 'loot' - whatever that ambiguous term means - had been taken here, to the hideout.

Two other things that he said at the time may be worth noting and paying some heed to: The first was his remark that there are approximately 20 goblins here. Thus far, we have disposed of two. There are others around.

The second was his suggestion that we - in his own words - 'please ignore stupid little hide out', which does seem rather interesting, as he made it clear that he would have liked for us to press on to the Castle.
 
turns only exist during combat. you can do pretty much what you want the rest of the time, (except in some cases you would have to wait for the DM to tell you the effects, if needed). in this case, this use of the cantrip is automatic.

>Well, thank you very much, Syllin, I am much obliged!
it is so much more becoming to march into troubles in a clean shirt!​

I assume spell casting outside of combat still counts against spell totals before rest?
 
Would it be prudent to keep a Darkvision enhanced and watchful eye on that other cavern opening?

Also, I do wonder about the climbing abilities of goblins. Are these individuals who able to scurry and scramble about effortlessly?

That is, as in more effortlessly than out halflings, or dwarves, who have long honed the necessary skills, - in the case of dwarves - the acquisition of such climbing and mining skills seems to be no small part of their genetic heritage and wider culture?

Otherwise, it is entirely possible that they may have devised some other means of entry and egress for themselves. Something which may either help or hinder us.

Is Darkvision passive, you just have it?
[doublepost=1457792246][/doublepost]
Not, - if my understanding is correct, (please confirm, @ravenvii, or @Don't panic, at your convenience), if the spell cast has been deemed a Cantrip, rather than a Spell with a designated numbered Level.

You are right a cantrip has no such limits if I understand the rules correctly.
 
Is Darkvision passive, you just have it?
[doublepost=1457792246][/doublepost]

You are right a cantrip has no such limits if I understand the rules correctly.

As an Elf, (and not deriving from my studies as a Wizard), I have Darkvision, - an enhanced sense of vision and awareness of my surroundings in poor or dim, light, - and so, I believe, has Master Veit Frostbeard, our Dwarf Cleric, again, because he was born a Dwarf, not because he studied to be a Cleric.
 
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Yes, cantrip can be used at will (within reason), without using any slots. Spells use up slots regardless of combat.
Recently, the elf wizard in our campaign used prestidigitation during the 4 extra long rest hours to clean and shine up the looted weapons from a battle to ready them for sale at a premium.
 
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@ravenvii, climb up the hole. When I get to the top, drop a rope.
>>> good thing @Don't panic caught you -- you would've gone all the way up there and realize you have no rope, lol

You grab the rope from Bartholomeus and begin your ascend, the initial portion with the help of a boost from Bartholomeus.

*** CHECK ***
You move at 30 feet per turn, so the shaft should take you only two turns to traverse. You have advantage on the first roll, plus you have a +2 on Athletics, so:

Claus: 1
Claus: 2

Nope.
*** CHECK ***

Despite having a boost, you fail to get a grip in the shaft, and merely slide down.
 
Yes, cantrip can be used at will (within reason), without using any slots. Spells use up slots regardless of combat.
Recently, the elf wizard in our campaign used prestidigitation during the 4 extra long rest hours to clean and shine up the looted weapons from a battle to ready them for sale at a premium.

Something tells me that this fascinating piece of information has been vouchsafed me as a gentle hint to bear in mind for our own future conduct, should such circumstances arise.

Very well, then. Remind me of this again, when the times comes, and opportunity arises, as this is not a thought that might spring naturally to my mind.
 
>>> good thing @Don't panic caught you -- you would've gone all the way up there and realize you have no rope, lol

You grab the rope from Bartholomeus and begin your ascend, the initial portion with the help of a boost from Bartholomeus.

*** CHECK ***
You move at 30 feet per turn, so the shaft should take you only two turns to traverse. You have advantage on the first roll, plus you have a +2 on Athletics, so:

Claus: 1
Claus: 2

Nope.
*** CHECK ***

Despite having a boost, you fail to get a grip in the shaft, and merely slide down.

All: Count and Veit, let's ignore the chute and please lead the way down the other passage. We might have been heard so time is of the essence. Lead on now.
 
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