Hey, has anyone tried playing Dead Space via bootcamp? I have the UMP 2.8ghz with the 512 9600gt card and wanted to try the game out, looked like a pretty good follow up for me after playing Doom 3. thanks!
I originally played Dead Space on my Core 2 Quad 2.66 with a 9600 GT under XP64. It only needed about 110% out of the 400% CPU available. With that video card, DS NEVER droped below 60 fps(vsync on) with all game settings on max. The game was balanced for the 360, so your UMB exceeds the requirements.
Here are a few things you'll need to address on the PC side to counter some intentional crippling put in by the developers, if you decide to pick it up:
First off, do not use the game's vsync option. leave it set to off
(It caps the framerate at 30 fps and jacks up the mouse tracking). Instead use the Nvidia Control panel's option. This will lock the game's framerate to your screen's Hz and greatly improve the mouse tracking issue that's present in this game.
Secondly, consider a gaming mouse that has on the fly DPI switching. The developers took the easy way out for the PC version -- OK not really. Instead of balancing the game for a mouse, they intentionally slow down the mouse speed when aiming. This is to try and mimic the sluggishness of a thumb-stick. I use a Logitech G9 and keep it on max. This gives me the turn speed that I'm used to on a PC, so I can aim as fast as I can react.
Dead Space is a great game, it's well worth getting. It's just a tad too easy, even on impossible-difficulty mode. I recommend starting the game on Hard-difficulty and playing the game without using Stasis(Time slow) on anything that can be killed by normal means. It really makes the game overly easy, given your mouse tracking is under control.
Anyways, I'm playing DS again right now. I just finished Dead Space:Extraction on the Wii, which was actually quite good. I've upgraded to a newer GPU since my play through, but this game doesn't need it.