I think that's backwards. The GPU renders at whatever selected resolution (so anything up to 6048x3928) and then scales that to the display's resolution (3024x1964).As I understand it, the GPU renders at the default resolution (so 3024x1964) and then scales it to whatever resolution has been selected (Default or Scaled). I suppose scaling at 200% (Default for Display) is easier than the others so there is likely a bit of a performance hit (and the Displays app notes choosing a scaled display can affect performance).
It renders the image with 2xheight x 2xwidth of the selected resolution and then scales it down to the physical resolution. So a higher resolution is more demanding, but even the default resolution is being scaled.Thank you for the replys.
It seemed to me that with the "More space option" scrolling was more jittery than with the default resolution. It didn't affect nor memory nor cpu usgae, but it scrolling was worse.
FWIW, I am running two (2) LG UltraFine 4K displays @60 connected to my M1 Pro. Both of them at scaled resolution. The tests I've done show there is almost no additional GPU load running these displays vs running just the built in display at default resolution.Is there a performnace impact using the highest resolution (More space) vs using Default resolution? I'm not talking about external displays, but the performance of a M1 Macbook Pro.
By the way, I've been searching for a 24" LG UltraFine 4K display and can't find one that claims to run on a Mac and is not back-ordered. Which model # do you run, please?FWIW, I am running two (2) LG UltraFine 4K displays @60 connected to my M1 Pro. Both of them at scaled resolution. The tests I've done show there is almost no additional GPU load running these displays vs running just the built in display at default resolution.
The one sold by Apple on Apple.comBy the way, I've been searching for a 24" LG UltraFine 4K display and can't find one that claims to run on a Mac and is not back-ordered. Which model # do you run, please?
They are not showing 4K monitors on Apple.com nor Apple.ca, just the 6K units (unless I missed something). I didn't check other counties. Thanks just the same.The one sold by Apple on Apple.com
It's not that hard to find on Apple.com.They are not showing 4K monitors on Apple.com nor Apple.ca, just the 6K units (unless I missed something). I didn't check other counties. Thanks just the same.
It’s not really stressing the GPUs on these things to render the screen no matter what resolution you set it at.Is there a performnace impact using the highest resolution (More space) vs using Default resolution? I'm not talking about external displays, but the performance of a M1 Macbook Pro.
If you choose the "More Space" option ("Look like 3024x1964") then it probably is not a HiDPI/Retina mode. The rendering resolution is 3024x1964 and no scaling is required. If for some reason this mode is a HiDPI/Retina mode (using a 6048x3928 frame buffer) then scaling will occur.
1512x982 is wrong.A quick comment on this: HiDPI/retina simply means that a "logical pixel" (what software sees as pixel) is not the same as the actually rendered pixel. In HiDPI mode on a Mac, a single logical pixel is represented by a 2x2 array of backing pixels. In your example (3024x1964), the resolution software sees is 1512x982, with each pixel is rendered with sub-pixel precision using 4 pixels in memory. The resulting 3024x1964 buffer is then downsampled to the native resolution of the display.
In my example, I said "Looks like 3024x1964" (reported by macOS to the user). The resolution software sees is 3024x1964 with scale 1 or 3024x1964 with scale 2 (which is drawn to a frame buffer that is 6048x3928).
I dunno. If it's not offered by the Displays preferences panel, then you need an alternate method to select it, such as something like SwitchResX.Ah, yes, sorry, I misunderstood, my bad. But do they even offer a looks like 3024x1964 mode?
I have an M1 MBA with a 13” screen with a physical resolution of 2560x1600.Ah, yes, sorry, I misunderstood, my bad. But do they even offer a looks like 3024x1964 mode?
That tool will let you set the resolution of an external 4K display to 3840x2160.
That is not HDPI, just direct native resolution.I assume that is not a HiDPI mode then? Need to check when I am in the office, I didn't know they allowed you to select the full resolution now...
Just curious… where’s the magic? This has been possible any time you run a display at half its horizontal and vertical resolution… unless Apple does special rendering of fonts and photographs, for instance.A quick comment on this: HiDPI/retina simply means that a "logical pixel" (what software sees as pixel) is not the same as the actually rendered pixel. In HiDPI mode on a Mac, a single logical pixel is represented by a 2x2 array of backing pixels. In your example (3024x1964), the resolution software sees is 1512x982, with each pixel is rendered with sub-pixel precision using 4 pixels in memory. The resulting 3024x1964 buffer is then downsampled to the native resolution of the display.
It renders the image with 2xheight x 2xwidth of the selected resolution and then scales it down to the physical resolution. So a higher resolution is more demanding, but even the default resolution is being scaled.
If you download apps like easyres, quickres etc. you can select native resolutions without retina scaling. But they will either be blurry or render the UI incredibly tiny.
@Basic75 yes, correct. From what I understood choosing 1.x scale leads to lags because of GPU load. And this is pretty clear in my case with old MBP 2015 Retina (though it's not that weak still) but there is a big question why this still a problem on newest M1 Pro, according to the video I mentioned.
Same time, I watched another video recently where the author attached 3 external monitors to M1 Pro Max, and checked some task performance (they related more on RAM and CPU load actually, but he also played 4k videos in each monitor browser window) and didn't notice any performance drops... weird