I am struggling with the difference between definition and declaration in Swift. It would be an enormous help if you could first explain the difference in Objective-C. Thank you!
var namedVariable: Int
var namedVariable: Int = 42
We're getting there.For C functions, a declaration only declares the name and types for the function. There is no function body.
Conversely, a definition provides all the same name and type info as the declaration, along with the function body. The definition's name, arg types, and return type must match any prior declaration with the same function name.
A program can contain any number of declarations, as long as they're consistent. There can be only one definition, otherwise the linker will fail with multiple definitions for the same symbol.
For C variables, a declaration again declares name and type, but omits any initializer. There may or may not be an 'extern' storage qualifier.
Again, there can be multiple declarations of a variable in a program as long as they're consistent. And again, there can be only one definition with an initializer.
For functions, the thing that distinguishes definitions from declarations is the presence of a function body. For variables, the distinguishing characteristic is an initializer.
In Swift, most declarations are also definitions in the sense that they are implemented or initialized at the same time they are declared. That said, because protocols don’t implement their members, most protocol members are declarations only. For convenience and because the distinction isn’t that important in Swift, the term declaration covers both declarations and definitions.'
double foo(double bar);
double foo(double bar)
{
return bar * M_PI;
}
The .m holds the definitions so. Wonder if implementations and definitions are synonyms?In C a function prototype is usually required. This is a declaration that indicates the types of the function's parameters and return value. For example:takes a type double and returns a double. The parameter name bar is not required but is usually used because it makes the code more readable. Prototypes can be in the same file as the function's definition or in a .h header file. If you want to use the function in another file you can #include or #import the name of the header file in the .c file.Code:double foo(double bar);
A function definition includes the actual code for the function. For example:Code:double foo(double bar) { return bar * M_PI; }
In Objective C an object's functions are called methods and are in the same file .m file as the code for the object.
I would say they sort of are, but have connotative differences and one just feels more appropriate in some contexts than the other. Like if I right click a function call in an editor I expect to see an option "Show Definition" that jumps to where it's defined. But if I'm talking to someone I can't imagine I'd ever say "And how have you defined foo?" I'd be way more likely to say "And how have you implemented foo?"The .m holds the definitions so. Wonder if implementations and definitions are synonyms?
If they are the same it pretty much only adds to confusion.I would say they sort of are, but have connotative differences and one just feels more appropriate in some contexts than the other. Like if I right click a function call in an editor I expect to see an option "Show Definition" that jumps to where it's defined. But if I'm talking to someone I can't imagine I'd ever say "And how have you defined foo?" I'd be way more likely to say "And how have you implemented foo?"