I've stumbled on a Mac forum elsewhere about a game called "Humankind": https://store.steampowered.com/news/app/1124300/view/3037107931329009034
I thought it would be interesting to post it here because the developer stated that porting their game to the M1 is a very complex task. They stated to have stumbled upon lack of documentation, stability and performance issues – definitely not the "push of a button" Apple marketed would be required to port software from x86 to M1.
Now, I like Apple, but we can't just agree to everything they do. It's not healthy for the users, and it's not healthy for Apple. They need to see real life issues developers stumble on so they can make software porting easier, as they insist on a new architecture. Don't get me wrong, I do like the Apple Silicon architecture, but porting software doesn't seem to be so easy as Apple stated, and they need to hear to stories like these to make life easier for developers. The users will win, developers will win, and Apple will win extra revenue. We all win.
I thought it would be interesting to post it here because the developer stated that porting their game to the M1 is a very complex task. They stated to have stumbled upon lack of documentation, stability and performance issues – definitely not the "push of a button" Apple marketed would be required to port software from x86 to M1.
Now, I like Apple, but we can't just agree to everything they do. It's not healthy for the users, and it's not healthy for Apple. They need to see real life issues developers stumble on so they can make software porting easier, as they insist on a new architecture. Don't get me wrong, I do like the Apple Silicon architecture, but porting software doesn't seem to be so easy as Apple stated, and they need to hear to stories like these to make life easier for developers. The users will win, developers will win, and Apple will win extra revenue. We all win.