Hi ! We are working on a mobile game called SUPERPUNK Tactics. The game development started with a couple of ideas for a "Final Fantasy Tactics but online and PvP". We have been working on the game on and off for almost a year now.
SUPERPUNK Tactics is an Asynchronous, Turn-based and Player versus Player Tactical-RPG composed of 3 factions. Join one of them, gather your party and get back to the roots of great Tactical RPG.
- Manipulate the environment: Warm up an oily crate to make it burn. Push it near your opponent and burn his team. Pull an enemy on water and electrify him to make him stunned or poison his units to turn his heals into self-damage. Master more than 20 status effects and even more combos to overcome your many foes.
- Design the ultimate team: Unlock powerful new talents and weapons with endless interaction and combinations.
- Perfect Your Strategy: Build your own battlefield and take combat and tactical decision to new levels.
At the moment the game is playable. However, few functionality are missing or still a bit buggy and it does not yet look as silky smooth as we would like it to be but the alpha is already running and we have a lot of fun at each testflight sessions.
This is a first from series of posts where we will share information about the game and about the process of making it.
Cheers!
SUPERPUNK Tactics is an Asynchronous, Turn-based and Player versus Player Tactical-RPG composed of 3 factions. Join one of them, gather your party and get back to the roots of great Tactical RPG.
- Manipulate the environment: Warm up an oily crate to make it burn. Push it near your opponent and burn his team. Pull an enemy on water and electrify him to make him stunned or poison his units to turn his heals into self-damage. Master more than 20 status effects and even more combos to overcome your many foes.
- Design the ultimate team: Unlock powerful new talents and weapons with endless interaction and combinations.
- Perfect Your Strategy: Build your own battlefield and take combat and tactical decision to new levels.
At the moment the game is playable. However, few functionality are missing or still a bit buggy and it does not yet look as silky smooth as we would like it to be but the alpha is already running and we have a lot of fun at each testflight sessions.
This is a first from series of posts where we will share information about the game and about the process of making it.
Cheers!