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Not me, but I'm hoping to get in eventually. I was in the WoW beta and I'm definitely looking forward to revisiting the Diablo Universe now that SC2 is out.

It's unfortunate that it can't be played offline, because Diablo II was a great laptop/airplane/etc. game. I understand the need to prevent piracy and I'll be picking it up on release date nonetheless.
 
The online feature is not fully about stopping piracy. It is more about the amount of online features it has and to stop hacks because now you can sell items for real money within the game.
 
It's easy enough to fix that—don't allow mixing of single-player and multiplayer, the way Diablo I and II did it.
 
True. Maybe they wanna go along with the cloud trend. The pick up and play on any computer since all character info is saved on server.
 
lol we can only hope that it runs!

I don't think it will run on a 6 core 7 Ghz CPU, I heard activision had told blizzard to move with the times and get it running on more modern hardware, antiques are not supported anymore.:cool:
 
It's easy enough to fix that—don't allow mixing of single-player and multiplayer, the way Diablo I and II did it.

There's a quote somewhere about that. Basically that stops people playing. They spend hours playing their single player character, then decide to give multiplayer a go only to realise they have to start from scratch. This causes a lot of people to give up.
 
There's a quote somewhere about that. Basically that stops people playing. They spend hours playing their single player character, then decide to give multiplayer a go only to realise they have to start from scratch. This causes a lot of people to give up.

80% of the fun was starting from scratch in D2 :p

I hated Acts 2 & 3.
 
Hm...so Blizzard looks towards cloud as well eh ? I guess it won't be long since we see an icloud service called "iLevel". "You let your computer sync at night and it also levels up your diablo character. By the morning, you are up to 10 levels higher. It's fantastic." ;)
 
Any idea when the public Beta will begin -- or how they end up choosing the people they end up choosing to play?

Just got invited to the new Warhammer MMO Beta from Origin...hrm.
 
The online feature is not fully about stopping piracy. It is more about the amount of online features it has and to stop hacks because now you can sell items for real money within the game.

That's why there's an offline, single player only mode. Oh wait...

Was anyone else surprised that Diablo III Beta (so far) isn't supported on the x1600 MBP's, or any intel graphics card?
 
There's a quote somewhere about that. Basically that stops people playing. They spend hours playing their single player character, then decide to give multiplayer a go only to realise they have to start from scratch. This causes a lot of people to give up.

I believe you are referring to this:

“We thought about this quite a bit,” says executive producer Rob Pardo. “One of the things that we felt was really import was that if you did play offline, if we allowed for that experience, you’d start a character, you’d get him all the way to level 20 or level 30 or level 40 or what have you, and then at that point you might decide to want to venture onto Battle.net. But you’d have to start a character from scratch, because there’d be no way for us to guarantee no cheats were involved, if we let you play on the client and then take that character online.”

Everyone understands the difference between single player and multiplayer. When I decide to switch to multiplayer, I understand I'm starting a new game. In Diablo II, Blizzard had a great system separating ladder play from open battle.net/single player characters. That is how they guaranteed no cheats were involved.

No matter how they spin it, lack of multiplayer is a feature lost from Diablo III. I'll still be buying the game, but I'll sorely rue Blizzard's decision when I'm on a plane, train or anywhere other than my main internet connection at my apartment.
 
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