I've been having a problem with an app I'm creating where the touch hittests on my screen are not consistent on the top and bottom of the screen.
Say I have 2 copies of the same UIView, one towards the top and one towards the bottom of the screen. When I go to touch the view on the top of the screen the hittest returns true when the touch is much lower on that view than when I do the same check on the view towards the bottom of the screen.
I've been trying to figure this out for a long while now, and I just realized that when I log my touch points all over the screen the highest y point i get is 470, and the highest x point i get is 317. Has anyone ever noticed anything like this? The screen should be 320x480, and I'm guessing that's what's messing up my hittests.
Anyone?
Thanks!
Say I have 2 copies of the same UIView, one towards the top and one towards the bottom of the screen. When I go to touch the view on the top of the screen the hittest returns true when the touch is much lower on that view than when I do the same check on the view towards the bottom of the screen.
I've been trying to figure this out for a long while now, and I just realized that when I log my touch points all over the screen the highest y point i get is 470, and the highest x point i get is 317. Has anyone ever noticed anything like this? The screen should be 320x480, and I'm guessing that's what's messing up my hittests.
Anyone?
Thanks!