If I'm drawing text in OpenGL from a texture (png grid of numbers and letters) what's the best method of achieving this?
I'm conscious of minimizing draw calls so I'm trying not to draw a textured "quad"(albeit as a tri fan or tri strip) for each letter... is this correct.
Is there an approach i can employ to render all my text in a single draw call?
I'm conscious of minimizing draw calls so I'm trying not to draw a textured "quad"(albeit as a tri fan or tri strip) for each letter... is this correct.
Is there an approach i can employ to render all my text in a single draw call?