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jonaswills

macrumors newbie
Original poster
Oct 25, 2007
4
0
Colorado
Hi Everyone,

I've been working on a game with some friends and would love it if some of you would try it out and let me know what you think!

Electropy is a side scrolling action arcade title with a fundamental game play twist. Rather than directly moving your character, the idea is to grapple on to floating polygons in order to swing your way to the goal. The game features a wide selection of power-ups such as gravity change, invincibility, and flight thrusters to diversify game play. The title also includes over 130 levels of varying difficulty as well as the same fully functional editor we used to make all the levels in the game. Players are ranked via online scores that are uploaded through the game and can download replays of any submitted score.



We now have a universal binary available, before we only had an Intel version so we'd really like to know how well it runs on some PPC Macs, and trying to figure out some minimal requirements. It should work great on a comp with 32MB video card and 256mb ram, might work with 128mb but not sure.

Check it out, http://www.electropy.com
 
Ok, so that game is great! Not too hard but not too easy either and what a great concept. It's almost like Bionic Commando only with a twist. Very cool. It works beautifully on PPC.

I did notice a slight bug:

When watching the credits the music skips here and there.

Other than that all the transitions were smooth, music played flawlessly throughout gameplay even when dying or having to use a continue. For a beta, for lack of a better word, it's more stable than a lot of big titles! Great work!

The only think I though would make it more of a challenge was to require holding space to keep the beam attached. It would also be more natural (sort of like having to hold on yourself). Anyway, just a thought.
 
I agree with you QuarterSwede. It's a cool idea and a pretty nice game. The menus and stuff don't look that great but that's just me. Overall it's a great game. Do you plan to add the ability to share and download custom levels? I did notice the unusable editor option.
 
Thanks for trying it out :)

I'm glad you thought it was easy, we have been worried the game was too hard... the game gets harder, much harder. There are 2 additional difficulties in the full version which just get crazy hard! I can see your point about holding down the mouse, I thought the same at first but you get used to it and it is much better being able to toggle the electrope in some of the levels you have to cling on to the same point the whole level.

Regarding the editor we are going to have the ability to upload/download levels from the website. We've been thinking about adding the ability to do it inside of the game but things get a little weird there. You can catch a glimpse of how the editor works at http://www.gametrailers.com/player/usermovies/104120.html (That trailer is of an older version).

AND, we've fixed the slowdown issue in the credits in development(not fixed in download yet), for some reason the credits were the most straining part of the game :-D
 
Well, I downloaded and played the game for a couple of minutes . I enjoyed the demo and will spend some more time playing it tomorrow if I get a chance. Performance, not surprisingly, was perfect on my 2.2GHz MacBook Pro w/ 4GB RAM and a 7200rpm HDD.


Thanks jonaswills! :)
 
Works nice and smooth here, even the credits, but then I'm on a G5. A bit curious as to why there's an option for anisotropic filtering, which is essentially useless for graphics like that. Would rather see FSAA, which I can enable with ATI Displays, but not everyone has that option. Some of the later levels are pretty darn hard, yes. ;)

--Eric
 
Found another bug:

When using "View Replay" if you pause the playback (enter) and then unpause it (enter again) it zooms out quickly and then jumps back to normal view all while resuming playback.
 
Works nice and smooth here, even the credits, but then I'm on a G5. A bit curious as to why there's an option for anisotropic filtering, which is essentially useless for graphics like that. Would rather see FSAA, which I can enable with ATI Displays, but not everyone has that option. Some of the later levels are pretty darn hard, yes. ;)

--Eric

Glad it worked for you! The anisotropic filtering is just gonna improve the sharpness of any polygons facing away from the camera. We'll consider adding FSAA because we probably should :-D

QuarterSwede said:
When using "View Replay" if you pause the playback (enter) and then unpause it (enter again) it zooms out quickly and then jumps back to normal view all while resuming playback.

Thanks! You get so used to looking at it the way it is you don't even realize it looks funky like that, haha. The same effect applies if you pause while playing, I noticed.
 
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